Wode Elf Arrowswift

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Wode Elf Arrowswift

Level 1 Artillery
Fey, Humanoid, Wode Elf
  1. 1M Size
  2. 7 Speed
  3. 21 Stamina
  4. 1 Stability
  5. 2 Free Strike
Immunity — Weakness —
Movement —
  1. Might

    0
  2. Agility

    2
  3. Reason

    0
  4. Intuition

    1
  5. Presence

    0
  1. Longshot 2d10 + 2 Signature Ability

    Ranged, Strike, Weapon Main Action
    Ranged 15 One creature or object
    !
    4 damage
    @
    7 damage
    #
    10 damage

    Effect: The arrowswift can take a bane on this ability to gain a +5 bonus to ranged distance.

  2. Longshot 2d10 + 2 Signature Ability

    Ranged, Strike, Weapon Main Action
    Ranged 15 One creature or object
    !
    4 damage
    @
    7 damage
    #
    10 damage

    Effect: The arrowswift can take a bane on this ability to gain a +5 bonus to ranged distance.

  3. Masking Glamor

    Abilities targeting the arrowswift that would take a bane from cover or concealment have a double bane instead.

  4. Level 4 Retainer Advancement Ability

    Snipe 2d10 + 2 Encounter

    Ranged, Strike, Weapon Main Action
    Ranged 15 One creature
    !
    7 damage
    @
    11 damage
    #
    16 damage

    Effect: If the arrowswift is hidden when they use this ability, they gain 2 surges that can be used immediately.

  5. Level 7 Retainer Advancement Ability

    Magic Arrows Encounter

    — Maneuver
    Self Self

    Effect: Until the end of the encounter, whenever the arrowswift makes a ranged strike, the strike gains an edge and the arrowswift gains 1 surge that must be used immediately. While the arrowswift's mentor is adjacent to them, the mentor also gains this benefit.

  6. Level 10 Retainer Advancement Ability

    Double Shot 2d10 + 2 Encounter

    Ranged, Strike, Weapon Main Action
    Ranged 15 Two creatures or objects
    !
    12 damage
    @
    17 damage
    #
    23 damage

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