Devil Defector
Level 5 Hexer- 1M Size
- 6 Speed
- 57 Stamina
- 0 Stability
- 5 Free Strike
Might
3Agility
2Reason
3Intuition
1Presence
2
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Black Flame 2d10 + 3 Signature Ability
Magic, Ranged, Strike Main ActionRanged 10 One creature or object6 corruption or fire damage 10 corruption or fire damage 13 corruption or fire damage True Name
If a creature within 10 squares speaks the defector's true name, the defector loses their damage immunities and their Tempting Offer triggered action until the end of the encounter.
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Tempting Offer Encounter
Ranged, Strike Free Triggered ActionRanged 10 The triggering creatureA sapient enemy is reduced to 0 Stamina.Effect:The defector makes an offer to keep the target alive. If the target accepts, they are reduced to 1 Stamina instead. On the target's next turn, the defector controls their move action and the target must use a signature ability against a creature of the defector's choice or immediately die. To have the target turn down the offer, the Diretor must spend 3 Malice.
- Level 7 Retainer Advancement Ability
Flames of Revenge 2d10 + 3 Encounter
Area, Magic, Ranged Main Action3 cube within 10 Each enemy in the area6 corruption damage 10 corruption damage 14 corruption damageEffect:If the defector's mentor is in the area, the mentor burns with flame until the end of the defector's next turn. While this fire burns the mentor has fire immunity 10, and any creature who targets the mentor with a strike takes 10 fire damage.
- Level 10 Retainer Advancement Ability
Hell On Earth Encounter
Area, Magic, Ranged Main Action5 cube within 10 SpecialEffect:The area burns with infernal fire until the end of the devil's next turn. Any enemy of the defector who ends their turn in the area takes 10 fire damage, and if they have P < AVERAGE they are frightened (save ends).