Goblin Cursespitter

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Goblin Cursespitter token by [Max Hamm](https://www.patreon.com/cw/MaxHamm)

Goblin Cursespitter

Level 1 Horde Hexer
Goblin, Humanoid EV 3
  1. 1S Size
  2. 5 Speed
  3. 10 Stamina
  4. 0 Stability
  5. 1 Free Strike
Immunity Weakness
Movement Climb
  1. Might

    -2
  2. Agility

    1
  3. Reason

    0
  4. Intuition

    2
  5. Presence

    0
  1. Eye of Surlach 2d10 + 2 Signature Ability

    Magic, Ranged, Strike Main Action
    o Ranged 15 x One creature
    ! 3 corruption damage; I < 0 weakened (save ends) @ 4 corruption damage; I < 1 weakened (save ends) # 5 corruption damage; I < 2 weakened (save ends)
  2. Dizzying Hex 2d10 + 2 1 Malice

    Magic, Ranged, Strike Maneuver
    o Ranged 10 x One creature
    ! I < 0 prone @ I < 1 prone and can't stand (EoT) # Prone; I < 2 can't stand (save ends)
  3. Crafty

    The cursespitter doesn't provoke opportunity attacks by moving.

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Goblins Malice


  1. Goblin Mode 3 Malice

    1. Each goblin in the encounter gains a +2 bonus to speed until the end of the round.

  2. Tiny Stabs 5 Malice

    1. Each enemy in the encounter takes 1 damage for each goblin adjacent to them.

  3. Swamp Stink 7 Malice

    1. The encounter map is covered in a green mist that lasts until the end of the round, and which can't be dispersed by wind. All areas of the map are difficult terrain for non-goblins, and each non-goblin on the map makes a Might test.

    2. ! 5 poison damage; the creature is weakened until the mist disappears @ The creature is weakened until the mist disappears # No effect

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