Goblin Monarch

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Goblin Monarch token by [Max Hamm](https://www.patreon.com/cw/MaxHamm)

Goblin Monarch

Level 1 Leader
Goblin, Humanoid EV 12
  1. 1S Size
  2. 6 Speed
  3. 80 Stamina
  4. 1 Stability
  5. 4 Free Strike
Immunity Weakness
Movement Climb
  1. Might

    0
  2. Agility

    3
  3. Reason

    1
  4. Intuition

    0
  5. Presence

    3
  1. Handaxe 2d10 + 3 Signature Ability

    Melee, Ranged, Strike, Weapon Main Action
    o Melee 1 or ranged 5 x Two creatures or objects
    ! 7 damage @ 10 damage # 13 damage
    Effect:

    One ally within 10 squares of the monarch can make a free strike.

  2. Get in Here! 1 Malice

    Ranged Maneuver
    o Ranged 20 x Special
    Effect:

    Two goblin runners appear in unoccupied spaces within distance.

  3. Meat Shield

    Melee Triggered Action
    o Melee 1 x One ally
    A creature targets the monarch with a strike.
    Effect:

    The ally is the target of the triggering strike instead

  4. End Effect

    At the end of each of their turns, the monarch can take 5 damage to end one effect on them that can be ended by a saving throw. This damage can't be reduced in any way.

  5. Crafty

    The monarch doesn't provoke opportunity attacks by moving.

  6. What Are You Waiting For?

    Area Villain Action 1
    o 10 burst x Each ally in the area
    Effect:

    Each target can move up to their speed or make a free strike.

  7. Focus Fire

    Ranged Villain Action 2
    o Ranged 10 x One enemy or object
    Effect:

    Each ally within 10 squares of the target can move up to their speed toward the target.

  8. Kill!

    Villain Action 3
    o Special x Special
    Effect:

    Each enemy in the encounter takes 2 damage for each goblin adjacent to them.

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Goblins Malice


  1. Goblin Mode 3 Malice

    1. Each goblin in the encounter gains a +2 bonus to speed until the end of the round.

  2. Tiny Stabs 5 Malice

    1. Each enemy in the encounter takes 1 damage for each goblin adjacent to them.

  3. Swamp Stink 7 Malice

    1. The encounter map is covered in a green mist that lasts until the end of the round, and which can't be dispersed by wind. All areas of the map are difficult terrain for non-goblins, and each non-goblin on the map makes a Might test.

    2. ! 5 poison damage; the creature is weakened until the mist disappears @ The creature is weakened until the mist disappears # No effect

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