Radenwight Maestro
Level 1 Leader- 1S Size
- 5 Speed
- 80 Stamina
- 1 Stability
- 4 Free Strike
Might
-2Agility
2Reason
0Intuition
0Presence
3
Cacophony 2d10 + 3 Signature Ability
Area, Magic Main Actiono 5 burst x Each enemy in the area! 3 sonic damage; slide 1, the maestro can shift 1 square @ 6 sonic damage; slide 3, the maestro shifts up to 3 squares # 8 sonic damage; slide 5, the maestro shifts up to 5 squaresEffect:Each ally within distance can use Ready Rodent as a free triggered action once before the end of the round.
Tempo Change 2d10 + 3
Magic, Ranged, Strike Maneuvero Ranged 10 x Two enemies! P < 1 slowed (save ends) @ P < 2 slowed (save ends) # P < 3 slowed (save ends)3 Malice:Each ally within 3 squares of any target has a +2 bonus to speed until the end of their next turn.
Ever Ready Rodent 2 Malice
Magic, Ranged Free Triggered Actiono Ranged 5 x The triggering creatureA creature within distance deals damage to an ally or takes damage from an ally.Effect:The maestro makes a free strike against the target.
End Effect
At the end of each of their turns, the maestro can take 5 damage to end one effect on them that can be ended by a saving throw. This damage can't be reduced in any way.
Overture
Area Villain Action 1o 10 burst x Each ally in the areaEffect:Each target can shift up to their speed or take the Defend action.
Solo Act
Ranged Villain Action 2o Ranged 15 x One creatureEffect:Until the end of their next turn, the target halves any damage they take, gains a +4 damage bonus to strikes, and has their speed doubled.
Rondo of Rat
Area Villain Action 3o 10 burst x Each dead ally in the areaEffect:Each target stands, makes a free strike, then falls dead again. Any ally of the targets can use Ready Rodent as a free triggered action once in conjunction with these free strikes.