Radenwight Maestro

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Radenwight Maestro token by [Max Hamm](https://www.patreon.com/cw/MaxHamm)

Radenwight Maestro

Level 1 Leader
Humanoid, Radenwight EV 12
  1. 1S Size
  2. 5 Speed
  3. 80 Stamina
  4. 1 Stability
  5. 4 Free Strike
Immunity Weakness
Movement Climb
  1. Might

    -2
  2. Agility

    2
  3. Reason

    0
  4. Intuition

    0
  5. Presence

    3
  1. Cacophony 2d10 + 3 Signature Ability

    Area, Magic Main Action
    o 5 burst x Each enemy in the area
    ! 3 sonic damage; slide 1, the maestro can shift 1 square @ 6 sonic damage; slide 3, the maestro shifts up to 3 squares # 8 sonic damage; slide 5, the maestro shifts up to 5 squares
    Effect:

    Each ally within distance can use Ready Rodent as a free triggered action once before the end of the round.

  2. Tempo Change 2d10 + 3

    Magic, Ranged, Strike Maneuver
    o Ranged 10 x Two enemies
    ! P < 1 slowed (save ends) @ P < 2 slowed (save ends) # P < 3 slowed (save ends)
    3 Malice:

    Each ally within 3 squares of any target has a +2 bonus to speed until the end of their next turn.

  3. Ever Ready Rodent 2 Malice

    Magic, Ranged Free Triggered Action
    o Ranged 5 x The triggering creature
    A creature within distance deals damage to an ally or takes damage from an ally.
    Effect:

    The maestro makes a free strike against the target.

  4. End Effect

    At the end of each of their turns, the maestro can take 5 damage to end one effect on them that can be ended by a saving throw. This damage can't be reduced in any way.

  5. Overture

    Area Villain Action 1
    o 10 burst x Each ally in the area
    Effect:

    Each target can shift up to their speed or take the Defend action.

  6. Solo Act

    Ranged Villain Action 2
    o Ranged 15 x One creature
    Effect:

    Until the end of their next turn, the target halves any damage they take, gains a +4 damage bonus to strikes, and has their speed doubled.

  7. Rondo of Rat

    Area Villain Action 3
    o 10 burst x Each dead ally in the area
    Effect:

    Each target stands, makes a free strike, then falls dead again. Any ally of the targets can use Ready Rodent as a free triggered action once in conjunction with these free strikes.

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Radenwights Malice


  1. Trouser Cut 3 Malice

    1. Magic, Melee Main Action
      o Melee 1
      x One creature
      2d10 + 2
    2. ! 7 damage; push 3 @ 10 damage; push 3; taunted (EoT) # 13 damage; push 5; taunted (EoT)
    3. Effect:

      If the target is wearing clothing covering the lower half of their body, they must use a maneuver once to pull that clothing up before they can move.

    4. Special:

      This ability can't be used by a minion.

  2. Rat Race 5 Malice

    1. Each radenwight in the encounter shifts up to their speed. If a radenwight ends this shift adjacent to one or more radenwights, they can make a melee free strike against each enemy adjacent to them.

  3. Rally the Rodents 7 Malice

    1. A radenwight uses music to coordinate living rats, forming a 10 wall of rats scurrying atop one another into unoccupied spaces anywhere on the encounter map. The wall doesn't block line of effect for radenwights and their allies, but it does for other creatures as the rats coordinate their movements with the radenwights. Each square of the wall has 10 Stamina.

      If the last radenwight in the encounter dies and the wall is still standing, the rats let out a hideous screech as they disperse. Each enemy on the encounter map makes an Intuition test.

    2. ! 7 sonic damage; the target can't take a respite activity during their next respite @ 5 sonic damage # No effect

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