Radenwight Swiftpaw

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Radenwight Swiftpaw token by [Max Hamm](https://www.patreon.com/cw/MaxHamm)

Radenwight Swiftpaw

Level 1 Minion Harrier
Humanoid, Radenwight EV 3
  1. 1S Size
  2. 7 Speed
  3. 4 Stamina
  4. 0 Stability
  5. 1 Free Strike
Immunity Weakness
Movement Climb With Captain Gain an edge on strikes
  1. Might

    0
  2. Agility

    2
  3. Reason

    1
  4. Intuition

    0
  5. Presence

    -1
  1. Rapier Flunge 2d10 + 2 Signature Ability

    Melee, Strike, Weapon Main Action
    o Melee 1 x One creature or object per minion
    ! 1 damage; slide 1, the swiftpaw can shift 1 square @ 2 damage; slide 2, the swiftpaw shifts up to 2 squares # 3 damage; slide 3, the swiftpaw shifts up to 3 squares
  2. Ready Rodent

    Melee, Weapon Triggered Action
    o Melee 1 x One creature
    An ally deals damage to the target
    Effect:

    The swiftpaw makes a free strike against the targe.

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Radenwights Malice


  1. Trouser Cut 3 Malice

    1. Magic, Melee Main Action
      o Melee 1
      x One creature
      2d10 + 2
    2. ! 7 damage; push 3 @ 10 damage; push 3; taunted (EoT) # 13 damage; push 5; taunted (EoT)
    3. Effect:

      If the target is wearing clothing covering the lower half of their body, they must use a maneuver once to pull that clothing up before they can move.

    4. Special:

      This ability can't be used by a minion.

  2. Rat Race 5 Malice

    1. Each radenwight in the encounter shifts up to their speed. If a radenwight ends this shift adjacent to one or more radenwights, they can make a melee free strike against each enemy adjacent to them.

  3. Rally the Rodents 7 Malice

    1. A radenwight uses music to coordinate living rats, forming a 10 wall of rats scurrying atop one another into unoccupied spaces anywhere on the encounter map. The wall doesn't block line of effect for radenwights and their allies, but it does for other creatures as the rats coordinate their movements with the radenwights. Each square of the wall has 10 Stamina.

      If the last radenwight in the encounter dies and the wall is still standing, the rats let out a hideous screech as they disperse. Each enemy on the encounter map makes an Intuition test.

    2. ! 7 sonic damage; the target can't take a respite activity during their next respite @ 5 sonic damage # No effect

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