Radenwight Piper

Edit
Radenwight Piper token by [Max Hamm](https://www.patreon.com/cw/MaxHamm)

Radenwight Piper

Level 1 Platoon Support
Humanoid, Radenwight EV 6
  1. 1S Size
  2. 5 Speed
  3. 30 Stamina
  4. 0 Stability
  5. 3 Free Strike
Immunity Weakness
Movement Climb
  1. Might

    0
  2. Agility

    0
  3. Reason

    0
  4. Intuition

    2
  5. Presence

    1
  1. Piercing Trill 2d10 + 2 Signature Ability

    Magic, Melee, Ranged, Strike Main Action
    o Melee 1 or ranged 10 x One creature or object
    ! 5 sonic damage; push 1 @ 7 sonic damage; push 3 # 9 sonic damage; push 4
    Effect:

    The piper or one ally within distance regains Stamina equal to the damage dealt.

  2. Vivace Vivace!

    Area, Magic Maneuver
    o 3 burst x Each ally in the area
    Effect:

    Each target who has used their Ready Rodent ability this round regains the use of their triggered action.

    2 Malice:

    The area increases to a 6 burst.

  3. Ready Rodent

    Melee, Weapon Triggered Action
    o Melee 1 x One creature
    An ally deals damage to the target.
    Effect:

    The piper makes a free strike against the target.

  4. Musical Suggestion

    At the end of the piper's turn, they can slide one adjacent creature up to 2 squares, ignoring stability.

Export monster as data

You can export the monster as data. The data can be used by other applications that support importing data from Stawl.

Report Issue

You must be logged in to report an issue.

Log in

Radenwights Malice


  1. Trouser Cut 3 Malice

    1. Magic, Melee Main Action
      o Melee 1
      x One creature
      2d10 + 2
    2. ! 7 damage; push 3 @ 10 damage; push 3; taunted (EoT) # 13 damage; push 5; taunted (EoT)
    3. Effect:

      If the target is wearing clothing covering the lower half of their body, they must use a maneuver once to pull that clothing up before they can move.

    4. Special:

      This ability can't be used by a minion.

  2. Rat Race 5 Malice

    1. Each radenwight in the encounter shifts up to their speed. If a radenwight ends this shift adjacent to one or more radenwights, they can make a melee free strike against each enemy adjacent to them.

  3. Rally the Rodents 7 Malice

    1. A radenwight uses music to coordinate living rats, forming a 10 wall of rats scurrying atop one another into unoccupied spaces anywhere on the encounter map. The wall doesn't block line of effect for radenwights and their allies, but it does for other creatures as the rats coordinate their movements with the radenwights. Each square of the wall has 10 Stamina.

      If the last radenwight in the encounter dies and the wall is still standing, the rats let out a hideous screech as they disperse. Each enemy on the encounter map makes an Intuition test.

    2. ! 7 sonic damage; the target can't take a respite activity during their next respite @ 5 sonic damage # No effect

Report Issue

You must be logged in to report an issue.

Log in

Select which monster band to clone the Radenwight Piper to

or a different one