Basilisk

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Basilisk token by [Max Hamm](https://www.patreon.com/cw/MaxHamm)

Basilisk

Level 1 Elite Brute
Basilisk, Beast EV 12
  1. 2 Size
  2. 8 Speed
  3. 80 Stamina
  4. 2 Stability
  5. 5 Free Strike
Immunity Poison 4 Weakness
Movement
  1. Might

    2
  2. Agility

    0
  3. Reason

    -3
  4. Intuition

    -1
  5. Presence

    -1
  1. Noxious Bite 2d10 + 2 Signature Ability

    Melee, Strike, Weapon Main Action
    o Melee 1 x Two creatures or objects
    ! 7 poison damage @ 10 poison damage # 13 poison damage
    Effect:

    This ability gains an edge against targets the basilisk has previously dealt poison damage to.

  2. Petrifying Eye Beams 2d10 + 2

    Area, Magic Maneuver
    o 5 × 2 line within 1 x Special
    Special:

    The area extends from both the basilisk’s eyes, and this ability targets the first creature without cover on either side of the area.

    ! M < 0 restrained (save ends) @ M < 1 restrained (save ends) # Slowed (save ends); or if M < 2 restrained (save ends)
    Effect:

    If a target is already slowed, the potency increases by 1 for that target. A target restrained this way magically begins to turn to stone, and a target who ends two consecutive turns restrained this way is petrified. A target restrained this way or a creature adjacent to them can use a main action to cut encroaching stone from the target’s body, dealing 8 damage to the target that can’t be reduced in any way and ending this effect.

  3. Poison Fumes 2d10 + 2 5 Malice

    Area, Magic Main Action
    o 3 cube within 1 x Each enemy in the area
    ! 4 poison damage; M < 0 weakened (save ends) @ 6 poison damage; M < 1 weakened and slowed (save ends) # 9 poison damage; M < 2 weakened and slowed (save ends)
  4. Lash Out

    Area Triggered Action
    o 1 burst x Each enemy in the area
    The basilisk takes damage from a melee ability.
    Effect:

    Each target takes 5 damage. Any target who has A < 2 is also bleeding (save ends).

    Calcifying Presence:

    The area within 3 squares of the basilisk is difficult terrain for enemies.

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Basilisks Malice


  1. Stone Swim 3 Malice

    1. A basilisk acting this turn can burrow until the start of their next turn, and moves up to their speed. They have damage immunity 2 while underground. The basilisk can burrow through stone, but can't drag other creatures underground when they do so. At the start of each of the basilisk's turns, the Director can spend 1 Malice to let the basilisk continue burrowing.

  2. Upchuck 5 Malice

    1. Area, Weapon Main Action
      o 3 cube within 10
      x Each enemy in the area
    2. ! 4 damage @ 4 damage; A < 1 2 damage, prone # 4 damage; A < 2 5 damage, prone and can't stand (save ends)
    3. Effect:

      The basilisk spits up a chunk of partly digested stone.

  3. Walleye 7 Malice

    1. A basilisk spews reflective spittle across an adjacent vertical surface in a 3-square-by-3-square area. The basilisk can use their Petrifying Eye Beams ability to target a square in the area, causing the area and distance of that ability to become a 20 x 3 line within 1 square of the wall.

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