High Elf Dawn Mage
Level 1 Minion Controller- 1M Size
- 5 Speed
- 3 Stamina
- 0 Stability
- 1 Free Strike
Might
0Agility
0Reason
2Intuition
-1Presence
1
Bright Bolt 2d10 + 2 Signature Ability
Magic, Ranged, Strike Main Actiono Ranged 5 x One creature or object per minion! 1 holy damage @ 2 holy damage # 3 holy damageEffect:Until the start of the dawn mage's next turn, the target can't hide.;
Otherworldly Grace
At the start of each of their turns, the dawn mage can choose one effect on them that can be ended by a saving throw. That effect instead ends at the end of their turn.