High Elf Bloodletter

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High Elf Bloodletter token by [Max Hamm](https://www.patreon.com/cw/MaxHamm)

High Elf Bloodletter

Level 1 Platoon Ambusher
Fey, High Elf, Humanoid EV 6
  1. 1M Size
  2. 7 Speed
  3. 30 Stamina
  4. 0 Stability
  5. 4 Free Strike
Immunity Weakness
Movement
  1. Might

    0
  2. Agility

    2
  3. Reason

    0
  4. Intuition

    1
  5. Presence

    0
  1. Razor’s Edge 2d10 + 2 Signature Ability

    Melee, Strike, Weapon Main Action
    o Melee 1 x One creature or object
    ! 6 damage @ 9 damage # 12 damage; R < 2 bleeding (save ends)
    Effect:

    The bloodletter and each of their allies has a double edge on abilities targeting a creature bleeding this way.

  2. Blood Haze 2 Malice

    Area, Magic Maneuver
    o 1 burst x Special
    Effect:

    Until the end of the next round, a cloud of blood vapor fills the area. The cloud blocks line of effect for enemies, and any enemy has damage weakness 3 while in the area. The bloodletter can then shift up to their speed, and can attempt to hide if they end that shift with concealment.

  3. Otherworldly Grace

    At the start of each of their turns, the bloodletter can choose one effect on them that can be ended by a saving throw. That effect instead ends at the end of their turn.

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Elves, High Malice


  1. Chaincast 3 Malice

    1. Until the end of the round, whenever a high elf uses a magic ability, they can use it as if they were occupying the square of another high elf on the encounter map to whom they have line of effect.

  2. Gift From an Accursed Tome 5 Malice

    1. Area, Magic Main Action
      o 5 × 1 line within 1
      x Each enemy in the area
      2d10 + 2
    2. Effect:

      The high elf chooses a damage type and condition from one of the following combinations: cold damage and slowed, poison damage and weakened, or corruption damage and frightened.

    3. ! 5 damage; R < 1 chosen condition (save ends) @ 9 damage; R < 2 chosen condition (save ends) # 12 damage; R < 3 chosen condition (save ends)
    4. Special:

      This ability can't be used by a minion.

  3. In Defiance of Time 7 Malice

    1. Until the end of the round, each high elf in the encounter gains a +4 bonus to speed, and whenever a high elf uses an ability against an enemy, each high elf adjacent to that enemy can make a free strike against them.

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