High Elf Wyrd
Level 3 Platoon Controller- 1M Size
- 5 Speed
- 40 Stamina
- 0 Stability
- 5 Free Strike
Might
0Agility
1Reason
2Intuition
-1Presence
2
Twystrd 2d10 + 2 Signature Ability
Area, Magic Main Actiono 1 cube within 5 x Each enemy in the area! Vertical push 3 @ Vertical push 5 # Vertical push 6Effect:For each elemental mote adjacent to the wyrd, the size of the cube increases by 1.
Summon Elemental 2 Malice
Ranged Maneuvero Ranged 5 x SpecialEffect:The wyrd summons two elemental motes or two soot crows into unoccupied spaces within distance.
Wyrd Warp 2 Malice
Area, Magic Maneuvero 8 wall within 8 x SpecialEffect:The wyrd shapes the land in the area as if it were loose clay, either raising the ground or pushing it down to create a trench. Any creature in the area moves with the terrain to its new higher elevation, or falls if the ground is lowered beneath them.
Otherworldly Grace
At the start of each of their turns, the wyrd can choose one effect on them that can be ended by a saving throw. That effect instead ends at the end of their turn.