High Elf Wyrd

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High Elf Wyrd token by [Max Hamm](https://www.patreon.com/cw/MaxHamm)

High Elf Wyrd

Level 3 Platoon Controller
Fey, High Elf, Humanoid EV 10
  1. 1M Size
  2. 5 Speed
  3. 40 Stamina
  4. 0 Stability
  5. 5 Free Strike
Immunity Psychic 5 Weakness
Movement
  1. Might

    0
  2. Agility

    1
  3. Reason

    2
  4. Intuition

    -1
  5. Presence

    2
  1. Twystrd 2d10 + 2 Signature Ability

    Area, Magic Main Action
    o 1 cube within 5 x Each enemy in the area
    ! Vertical push 3 @ Vertical push 5 # Vertical push 6
    Effect:

    For each elemental mote adjacent to the wyrd, the size of the cube increases by 1.

  2. Summon Elemental 2 Malice

    Ranged Maneuver
    o Ranged 5 x Special
    Effect:

    The wyrd summons two elemental motes or two soot crows into unoccupied spaces within distance.

  3. Wyrd Warp 2 Malice

    Area, Magic Maneuver
    o 8 wall within 8 x Special
    Effect:

    The wyrd shapes the land in the area as if it were loose clay, either raising the ground or pushing it down to create a trench. Any creature in the area moves with the terrain to its new higher elevation, or falls if the ground is lowered beneath them.

  4. Otherworldly Grace

    At the start of each of their turns, the wyrd can choose one effect on them that can be ended by a saving throw. That effect instead ends at the end of their turn.

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Elves, High Malice


  1. Chaincast 3 Malice

    1. Until the end of the round, whenever a high elf uses a magic ability, they can use it as if they were occupying the square of another high elf on the encounter map to whom they have line of effect.

  2. Gift From an Accursed Tome 5 Malice

    1. Area, Magic Main Action
      o 5 × 1 line within 1
      x Each enemy in the area
      2d10 + 2
    2. Effect:

      The high elf chooses a damage type and condition from one of the following combinations: cold damage and slowed, poison damage and weakened, or corruption damage and frightened.

    3. ! 5 damage; R < 1 chosen condition (save ends) @ 9 damage; R < 2 chosen condition (save ends) # 12 damage; R < 3 chosen condition (save ends)
    4. Special:

      This ability can't be used by a minion.

  3. In Defiance of Time 7 Malice

    1. Until the end of the round, each high elf in the encounter gains a +4 bonus to speed, and whenever a high elf uses an ability against an enemy, each high elf adjacent to that enemy can make a free strike against them.

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