Elemental Mote

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Elemental Mote token by [Max Hamm](https://www.patreon.com/cw/MaxHamm)

Elemental Mote

Level 1 Minion Hexer
Elemental, High Elf, Soulless EV 3
  1. 1T Size
  2. 5 Speed
  3. 3 Stamina
  4. 0 Stability
  5. 1 Free Strike
Immunity Weakness
Movement Fly With Captain +2 bonus to speed
  1. Might

    0
  2. Agility

    0
  3. Reason

    0
  4. Intuition

    0
  5. Presence

    2
  1. Dweomer Plume 2d10 + 2 Signature Ability

    Magic, Melee, Strike Main Action
    o Melee 2 x One creature or object per minion
    ! 1 damage @ 2 damage; R < 1 damage weakness 3 (save ends) # 3 damage; R < 2 damage weakness 3 (save ends)
  2. Spark of Life

    On their turn, the mote can leave the encounter in a flash of light to revive one adjacent dead soot crow, brambleguard, or ceramic horse. The revived creature returns with 3 Stamina.

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Elves, High Malice


  1. Chaincast 3 Malice

    1. Until the end of the round, whenever a high elf uses a magic ability, they can use it as if they were occupying the square of another high elf on the encounter map to whom they have line of effect.

  2. Gift From an Accursed Tome 5 Malice

    1. Area, Magic Main Action
      o 5 × 1 line within 1
      x Each enemy in the area
      2d10 + 2
    2. Effect:

      The high elf chooses a damage type and condition from one of the following combinations: cold damage and slowed, poison damage and weakened, or corruption damage and frightened.

    3. ! 5 damage; R < 1 chosen condition (save ends) @ 9 damage; R < 2 chosen condition (save ends) # 12 damage; R < 3 chosen condition (save ends)
    4. Special:

      This ability can't be used by a minion.

  3. In Defiance of Time 7 Malice

    1. Until the end of the round, each high elf in the encounter gains a +4 bonus to speed, and whenever a high elf uses an ability against an enemy, each high elf adjacent to that enemy can make a free strike against them.

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