High Elf Deathtouch

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High Elf Deathtouch token by [Max Hamm](https://www.patreon.com/cw/MaxHamm)

High Elf Deathtouch

Level 2 Platoon Artillery
Fey, High Elf, Humanoid EV 8
  1. 1M Size
  2. 5 Speed
  3. 30 Stamina
  4. 0 Stability
  5. 5 Free Strike
Immunity Weakness
Movement
  1. Might

    2
  2. Agility

    0
  3. Reason

    1
  4. Intuition

    0
  5. Presence

    1
  1. Heartpiercer 2d10 + 2 Signature Ability

    Ranged, Strike, Weapon Main Action
    o Ranged 15 x One creature
    ! 7 damage @ 10 damage # 13 damage; R < 1 bleeding (save ends); I < 1 frightened (save ends); P < 1 restrained (save ends)
    5 Malice:

    The ability takes the Area keyword and loses the Strike keyword, its distance becomes a 3 cube within 10, and it targets each enemy in the area.

  2. Kiss of Death

    Magic, Melee Maneuver
    o Melee 1 x One willing ally
    Effect:

    The target has a +5 bonus to speed and automatically obtains a tier 3 outcome on power rolls. They can still roll to determine if they score a critical hit. At the end of their next turn, the target immediately dies.

  3. Otherworldly Grace

    At the start of each of their turns, the deathtouch can choose one effect on them that can be ended by a saving throw. That effect instead ends at the end of their turn.

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Elves, High Malice


  1. Chaincast 3 Malice

    1. Until the end of the round, whenever a high elf uses a magic ability, they can use it as if they were occupying the square of another high elf on the encounter map to whom they have line of effect.

  2. Gift From an Accursed Tome 5 Malice

    1. Area, Magic Main Action
      o 5 × 1 line within 1
      x Each enemy in the area
      2d10 + 2
    2. Effect:

      The high elf chooses a damage type and condition from one of the following combinations: cold damage and slowed, poison damage and weakened, or corruption damage and frightened.

    3. ! 5 damage; R < 1 chosen condition (save ends) @ 9 damage; R < 2 chosen condition (save ends) # 12 damage; R < 3 chosen condition (save ends)
    4. Special:

      This ability can't be used by a minion.

  3. In Defiance of Time 7 Malice

    1. Until the end of the round, each high elf in the encounter gains a +4 bonus to speed, and whenever a high elf uses an ability against an enemy, each high elf adjacent to that enemy can make a free strike against them.

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