Ceramic Horse

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Ceramic Horse token by [Max Hamm](https://www.patreon.com/cw/MaxHamm)

Ceramic Horse

Level 1 Platoon Mount
Elemental, High Elf EV 6
  1. 2 Size
  2. 10 Speed
  3. 30 Stamina
  4. 2 Stability
  5. 3 Free Strike
Immunity Weakness
Movement
  1. Might

    2
  2. Agility

    2
  3. Reason

    0
  4. Intuition

    0
  5. Presence

    1
  1. Elemental Charge 2d10 + 2 Signature Ability

    Charge, Melee, Strike, Weapon Main Action
    o Melee 1 x One creature or object
    ! 5 damage @ 7 fire damage # 9 lightning damage; M < 2 prone
  2. Stomp 2d10 + 2

    Area, Weapon Main Action
    o 1 burst x Each enemy in the area
    ! 3 damage @ 5 damage # 7 damage
    Effect:

    Any target who is prone takes an extra 2 damage.

  3. Buck 2 Malice

    Maneuver
    o Self x The horse’s rider
    Effect:

    The horse vertical slides the target up to 3 squares, ignoring stability. The target can use a ranged ability at any point during this forced movement, and takes no damage if they then fall.

  4. Shared Otherworldly Grace

    If the ceramic horse's rider has the Otherworldly Grace trait, the ceramic horse also has that trait.

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Elves, High Malice


  1. Chaincast 3 Malice

    1. Until the end of the round, whenever a high elf uses a magic ability, they can use it as if they were occupying the square of another high elf on the encounter map to whom they have line of effect.

  2. Gift From an Accursed Tome 5 Malice

    1. Area, Magic Main Action
      o 5 × 1 line within 1
      x Each enemy in the area
      2d10 + 2
    2. Effect:

      The high elf chooses a damage type and condition from one of the following combinations: cold damage and slowed, poison damage and weakened, or corruption damage and frightened.

    3. ! 5 damage; R < 1 chosen condition (save ends) @ 9 damage; R < 2 chosen condition (save ends) # 12 damage; R < 3 chosen condition (save ends)
    4. Special:

      This ability can't be used by a minion.

  3. In Defiance of Time 7 Malice

    1. Until the end of the round, each high elf in the encounter gains a +4 bonus to speed, and whenever a high elf uses an ability against an enemy, each high elf adjacent to that enemy can make a free strike against them.

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