High Elf Quiver

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High Elf Quiver token by [Max Hamm](https://www.patreon.com/cw/MaxHamm)

High Elf Quiver

Level 1 Minion Artillery
Fey, High Elf, Humanoid EV 3
  1. 1M Size
  2. 5 Speed
  3. 3 Stamina
  4. 0 Stability
  5. 2 Free Strike
Immunity Weakness
Movement With Captain +5 bonus to ranged distance
  1. Might

    0
  2. Agility

    2
  3. Reason

    1
  4. Intuition

    0
  5. Presence

    0
  1. Heavy Arrow 2d10 + 2 Signature Ability

    Ranged, Strike, Weapon Main Action
    o Ranged 10 x One creature or object per minion
    ! 2 damage @ 4 damage # 5 damage
    Effect:

    Each ally adjacent to the target shifts up to 2 squares

  2. Otherworldly Grace

    At the start of each of their turns, the quiver can choose one effect on them that can be ended by a saving throw. That effect instead ends at the end of their turn.

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Elves, High Malice


  1. Chaincast 3 Malice

    1. Until the end of the round, whenever a high elf uses a magic ability, they can use it as if they were occupying the square of another high elf on the encounter map to whom they have line of effect.

  2. Gift From an Accursed Tome 5 Malice

    1. Area, Magic Main Action
      o 5 × 1 line within 1
      x Each enemy in the area
      2d10 + 2
    2. Effect:

      The high elf chooses a damage type and condition from one of the following combinations: cold damage and slowed, poison damage and weakened, or corruption damage and frightened.

    3. ! 5 damage; R < 1 chosen condition (save ends) @ 9 damage; R < 2 chosen condition (save ends) # 12 damage; R < 3 chosen condition (save ends)
    4. Special:

      This ability can't be used by a minion.

  3. In Defiance of Time 7 Malice

    1. Until the end of the round, each high elf in the encounter gains a +4 bonus to speed, and whenever a high elf uses an ability against an enemy, each high elf adjacent to that enemy can make a free strike against them.

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