High Elf Zephyr

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High Elf Zephyr token by [Max Hamm](https://www.patreon.com/cw/MaxHamm)

High Elf Zephyr

Level 1 Platoon Harrier
Fey, High Elf, Humanoid EV 6
  1. 1M Size
  2. 7 Speed
  3. 30 Stamina
  4. 0 Stability
  5. 3 Free Strike
Immunity Weakness
Movement
  1. Might

    0
  2. Agility

    2
  3. Reason

    0
  4. Intuition

    0
  5. Presence

    1
  1. Sweeping Blade 2d10 + 2 Signature Ability

    Melee, Strike, Weapon Main Action
    o Melee 2 x One creature or object
    ! 5 damage @ 7 damage # 9 damage
    Effect:

    On a tier 3 outcome, the zephyr can make a free strike against a creature adjacent to the target. If they do so and that creature and the target both have A < 2, the creature and the target are both prone. On any tier outcome, the zephyr can then shift up to 2 squares.

  2. Windwalk

    Maneuver
    o Self x Self
    Effect:

    The zephyr flies up to their speed. If they don't end this movment on solid ground, they are prone.

  3. Like the Wind

    The zephyr doesn't provoke opportunity attacks by moving.

  4. Otherworldly Grace

    At the start of each of their turns, the zephyr can choose one effect on them that can be ended by a saving throw. That effect instead ends at the end of their turn.

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Elves, High Malice


  1. Chaincast 3 Malice

    1. Until the end of the round, whenever a high elf uses a magic ability, they can use it as if they were occupying the square of another high elf on the encounter map to whom they have line of effect.

  2. Gift From an Accursed Tome 5 Malice

    1. Area, Magic Main Action
      o 5 × 1 line within 1
      x Each enemy in the area
      2d10 + 2
    2. Effect:

      The high elf chooses a damage type and condition from one of the following combinations: cold damage and slowed, poison damage and weakened, or corruption damage and frightened.

    3. ! 5 damage; R < 1 chosen condition (save ends) @ 9 damage; R < 2 chosen condition (save ends) # 12 damage; R < 3 chosen condition (save ends)
    4. Special:

      This ability can't be used by a minion.

  3. In Defiance of Time 7 Malice

    1. Until the end of the round, each high elf in the encounter gains a +4 bonus to speed, and whenever a high elf uses an ability against an enemy, each high elf adjacent to that enemy can make a free strike against them.

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