High Elf Zephyr
Level 1 Platoon Harrier- 1M Size
- 7 Speed
- 30 Stamina
- 0 Stability
- 3 Free Strike
Might
0Agility
2Reason
0Intuition
0Presence
1
Sweeping Blade 2d10 + 2 Signature Ability
Melee, Strike, Weapon Main Actiono Melee 2 x One creature or object! 5 damage @ 7 damage # 9 damageEffect:On a tier 3 outcome, the zephyr can make a free strike against a creature adjacent to the target. If they do so and that creature and the target both have A < 2, the creature and the target are both prone. On any tier outcome, the zephyr can then shift up to 2 squares.
Windwalk
— Maneuvero Self x SelfEffect:The zephyr flies up to their speed. If they don't end this movment on solid ground, they are prone.
Like the Wind
The zephyr doesn't provoke opportunity attacks by moving.
Otherworldly Grace
At the start of each of their turns, the zephyr can choose one effect on them that can be ended by a saving throw. That effect instead ends at the end of their turn.