Bugbear Knightmare

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Bugbear Knightmare token by [Max Hamm](https://www.patreon.com/cw/MaxHamm)

Bugbear Knightmare

Level 8 Minion Hexer
Bugbear, Fey, Goblin, Humanoid EV 10
  1. 1L Size
  2. 5 Speed
  3. 12 Stamina
  4. 2 Stability
  5. 3 Free Strike
Immunity Weakness
Movement With Captain Gain an edge on strikes
  1. Might

    4
  2. Agility

    3
  3. Reason

    1
  4. Intuition

    1
  5. Presence

    4
  1. Corrosive Blade 2d10 + 4 Signature Ability

    Magic, Melee, Strike, Weapon Main Action
    o Melee 1 x One creature or object per minion
    ! 3 corruption damage @ 6 corruption damage; P < 3 bleeding (save ends) # 8 corruption damage; grabbed; P < 4 bleeding (save ends)
    Effect:

    A target grabbed this way or already grabbed by the knightmare can be vertical pushed up to 5 squares.

  2. Bu’gathic Inspiration

    Any ally has a +1 bonus to power rolls, saving throws, or damage rolled as a d6 or a d3 for each knightmare adjacent to them.

  3. Magic Terror

    Each enemy has a −1 penalty to power rolls, saving throws, or damage rolled as a d6 or a d3 for each knightmare adjacent to them.

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Bugbears Malice


  1. Goblin Mode 3 Malice

    1. Each goblin in the encounter gains a +2 bonus to speed until the end of the round.

  2. Grab Iron Ball 3+ Malice

    1. For every 3 Malice spent, one non-minion bugbear acting this turn grabs an iron ball and can use a maneuver to throw it at a creature within 5 squares of them. The creature takes damage equal to 8 - the number of squares the iron ball was thrown, and if they have M < 1, they are slowed (save ends).

  3. Tiny Stabs 5 Malice

    1. Each enemy in the encounter takes 1 damage for each goblin adjacent to them.

  4. Grab Javelin 5+ Malice

    1. For every 5 Malice spent, one non-minion bugbear acting this turn grabs a javelin and can use a maneuver to throw it at a creature within 5 squares of them. The creature takes damage equal to 12 - the number of squares the javelin was thrown, and if they have M < 1, they are bleeding (save ends). While a creature is bleeding this way, any ally of the bugbear within 2 squares of them can use a free maneuver to pull the bleeding creature up to 2 squares.

  5. Swamp Stink 7 Malice

    1. The encounter map is covered in a green mist that lasts until the end of the round, and which can't be dispersed by wind. All areas of the map are difficult terrain for non-goblins, and each non-goblin on the map makes a Might test.

    2. ! 5 poison damage; the creature is weakened until the mist disappears @ The creature is weakened until the mist disappears # No effect
  6. Show Them the Great Fear 10 Malice

    1. A bugbear infuses the encounter map with bu'gathic magic. Until the end of the encounter, all bugbears and allies have their speed doubled and can automatically climb at full speed while moving. Additionally, if the target of any bugbear or ally's strike has I < 1, the target is also frightened (save ends) and must move their speed in a straight line away from the creature who made the strike.

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