Bugbear Roughneck

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Bugbear Roughneck token by [Max Hamm](https://www.patreon.com/cw/MaxHamm)

Bugbear Roughneck

Level 2 Elite Brute
Bugbear, Fey, Goblin, Humanoid EV 16
  1. 1L Size
  2. 6 Speed
  3. 109 Stamina
  4. 0 Stability
  5. 5 Free Strike
Immunity โ€” Weakness โ€”
Movement โ€”
  1. Might

    2
  2. Agility

    2
  3. Reason

    0
  4. Intuition

    0
  5. Presence

    0
  1. Haymaker 2d10 + 2 Signature Ability

    Melee, Strike, Weapon Main Action
    o Melee 1 x Two creatures or objects
    ! 7 damage @ 11 damage; one target is grabbed; one target is pushed up to 2 squares # 14 damage; one target is grabbed; one target is vertical pushed up to 3 squares
    5 Malice:

    The ability takes the Area keyword and loses the Strike keyword, its distance becomes a 1 burst, and it targets each enemy in the area.

  2. Leaping Fury 2d10 + 2

    Melee, Strike, Weapon Main Action
    o Melee 1 x One creature or object
    ! 8 damage; M < 1 prone @ 13 damage; M < 2 prone # 16 damage; M < 3 prone
    Effect:

    The roughneck can jump up to 5 squares to an unoccupied space within distance of the target before making this strike.

  3. Drag Through Hell

    Melee Maneuver
    o Melee 1 x One creature or object
    Special:

    The target must be grabbed by the roughneck.

    Effect:

    The roughneck moves up to their speed across the ground, dragging the target with them. The target takes 2 damage for each square they were dragged through. When this movement ends, the target is no longer grabbed and falls prone. Each square the target was dragged through is difficult terrain for enemies.

  4. Throw

    Melee, Strike Maneuver
    o Melee 1 x One creature or object
    Special:

    The target must be grabbed by the roughneck.

    Effect:

    The target is vertical pushed up to 5 squares. An ally doesn't take damage from being force moved this way

  5. Catcher

    Melee Free Triggered Action
    o Melee 1 x The triggering creature or object
    A size 1 creature or object is force moved within distance, or a size 1 ally willingly moves within distance.
    Effect:

    The target is grabbed by the roughneck.

  6. Flying Sawblade

    Melee Triggered Action
    o Self x Self
    The roughneck is vertical force moved by another creature.
    Effect:

    The roughneck uses Haymaker against a creature or object at any point during the forced movement, or after falling as a result of it.

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Bugbears Malice


  1. Goblin Mode 3 Malice

    1. Each goblin in the encounter gains a +2 bonus to speed until the end of the round.

  2. Grab Iron Ball 3+ Malice

    1. For every 3 Malice spent, one non-minion bugbear acting this turn grabs an iron ball and can use a maneuver to throw it at a creature within 5 squares of them. The creature takes damage equal to 8 - the number of squares the iron ball was thrown, and if they have M < 1, they are slowed (save ends).

  3. Tiny Stabs 5 Malice

    1. Each enemy in the encounter takes 1 damage for each goblin adjacent to them.

  4. Grab Javelin 5+ Malice

    1. For every 5 Malice spent, one non-minion bugbear acting this turn grabs a javelin and can use a maneuver to throw it at a creature within 5 squares of them. The creature takes damage equal to 12 - the number of squares the javelin was thrown, and if they have M < 1, they are bleeding (save ends). While a creature is bleeding this way, any ally of the bugbear within 2 squares of them can use a free maneuver to pull the bleeding creature up to 2 squares.

  5. Swamp Stink 7 Malice

    1. The encounter map is covered in a green mist that lasts until the end of the round, and which can't be dispersed by wind. All areas of the map are difficult terrain for non-goblins, and each non-goblin on the map makes a Might test.

    2. ! 5 poison damage; the creature is weakened until the mist disappears @ The creature is weakened until the mist disappears # No effect
  6. Show Them the Great Fear 10 Malice

    1. A bugbear infuses the encounter map with bu'gathic magic. Until the end of the encounter, all bugbears and allies have their speed doubled and can automatically climb at full speed while moving. Additionally, if the target of any bugbear or ally's strike has I < 1, the target is also frightened (save ends) and must move their speed in a straight line away from the creature who made the strike.

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