Chorogaunt
Level 3 Leader- 1L Size
- 5 Speed
- 120 Stamina
- 2 Stability
- 5 Free Strike
Might
2Agility
2Reason
2Intuition
2Presence
3
Agonizing Harmony 2d10 + 3 Signature Ability
Area, Weapon Main Actiono 5 burst x Each enemy in the area! 4 psychic damage; I < 1 slowed (save ends) @ 7 psychic damage; I < 2 slowed (save ends) # 10 psychic damage; I < 3 slowed (save ends)Effect:One ally within 10 squares of the chorogaunt shifts up to their speed.
Chaotic Entrancing Harmony
Area Maneuvero 10 burst x Each enemy in the areaEffect:The chorogaunt slides each target up to 3 squares, ignoring stability.
I Thrive on Pain 3 Malice
Magic Triggered Actiono Self x SelfThe chorogaunt is targeted by a strike.Effect:Any damage from the strike is halved, and the chorogaunt's abilities deal an extra 3 damage until the end of their next turn.
End Effect
At the end of each of their turns, the chorogaunt can take 5 damage to end one effect on them that can be ended by a saving throw. This damage can't be reduced in any way.
Lethe
While the chorogaunt is winded, they gain an edge on strikes, and any strike made against them gains an edge.
Soulsight
Any creature within 2 squares of the chorogaunt can't be hidden from them.
Frightening Tones
Ranged Villain Action 1o Ranged 10 x Three enemiesEffect:Each target must choose between taking 5 psychic damage, or being frightened (save ends).
Bully the Weak
Magic, Ranged Villain Action 2o Ranged 10 x One allyEffect:The chorogaunt kills the target, and each other ally in the encounter deals an extra 3 damage with strikes until the end of the round. The Director gains Malice equal to the number of heroes in the encounter.
Running Cacophony
Magic Villain Action 3o Self x SelfEffect:The chorogaunt shifts up to their speed, uses Agonizing Harmony, shifts up to their speed, and then uses Agonizing Harmony again.