Vicisitator
Level 10 Horde Harrier- 1M Size
- 9 Speed
- 60 Stamina
- 0 Stability
- 4 Free Strike
Might
4Agility
5Reason
-1Intuition
-2Presence
-3
Warp Touch 2d10 + 5 Signature Ability
Magic, Melee, Ranged, Strike, Weapon Main Actiono Melee 1 or ranged 10 x One creature or object! 9 damage @ 12 damage # 14 damage; I < 5 the target is slowed and weakened (save ends)Special:The effects of being slowed and weakened this way can't be ignored.
Soul Flay 2d10 + 5 5 Malice
Area Maneuvero 6 x 3 line within 1 x Each enemy in the area! 4 psychic damage; P < 3 bleeding (save ends) @ 7 psychic damage; P < 4 bleeding (save ends) # 9 psychic damage; P < 5 bleeding (save ends)Effect:Any creature who is bleeding from this ability loses 2d6 Stamina instead of 1d6.
Lethe
While the vicisitator is winded, they gain an edge on strikes, and any strike made against them gains an edge.
Soulsight
Any creature within 2 squares of the vicisitator can't be hidden from them.