Aurumvas

Edit
Aurumvas token by [Max Hamm](https://www.patreon.com/cw/MaxHamm)

Aurumvas

Level 10 Leader
Abyssal, Demon EV 48
  1. 3 Size
  2. 8 Speed
  3. 260 Stamina
  4. 2 Stability
  5. 10 Free Strike
Immunity Weakness Holy 5
Movement Fly
  1. Might

    5
  2. Agility

    2
  3. Reason

    5
  4. Intuition

    3
  5. Presence

    5
  1. Absorb Soul

    Whenever any demon is reduced to 0 Stamina within 10 squares of Aurumvas, the Director gains 1 Malice. Aurumvas loses this trait while he is dazed.

  2. Greedy Hands 2d10 + 5 Signature Ability

    Magic, Melee, Strike Main Action
    o Melee 2 x Two creatures or objects
    ! 15 corruption damage; R < 4 weakened (save ends) @ 20 corruption damage; R < 5 weakened (save ends) # 24 corruption damage; R < 6 weakened (save ends)
    2 Malice:

    Aurumvas regains Stamina equal to the damage dealt.

  3. Covetous Bolts 2d10 + 5 3 Malice

    Magic, Ranged, Strike Main Action
    o Ranged 20 x Two creatures
    ! 15 psychic damage; P < 4 dazed (save ends) @ 20 psychic damage; P < 5 dazed (save ends) # 24 psychic damage; P < 6 dazed (save ends)
    2 Malice:

    While dazed this way, a target can't gain Heroic Resources.

  4. Greed Is Good 2 Malice

    Ranged Maneuver
    o Ranged 10 x Special
    Effect:

    Aurumvas chooses a supernatural treasure or an item made of gold and teleports to an unoccupied space adjacent to that object, then ends one effect on him that can be ended by a saving throw.

  5. More... More...

    While Aurumvas is winded, he has a double edge on strikes.

  6. Soulsight

    Any creature within 5 squares of Aurumvas can't be hidden from him.

  7. Time Is Money

    Area, Magic Villain Action 1
    o 20 burst x Self and each ally in the area
    Effect:

    Aurumvas warps time with his abyssal avarice. Each target can teleport up to their speed and make a free strike.

  8. Hostile Acquisition

    Ranged Villain Action 2
    o Ranged 10 x Special
    Effect:

    Aurumvas chooses up to three treasures within distance that he has line of effect to and that aren't artifacts. Until the end of the encounter, ethereal golden snakes swirl around the target treasures. While an affected treasure is worn or held by a hero, each time that hero gains any amount of their Heroic Resource, the Director gains 1 Malice.

  9. No Matter the Cost

    Area, Magic, Ranged Villain Action 3
    o Four 3 cubes within 10 x Each creature in the area
    Effect:

    Aurumvas summons treasures from his vaults into the area, then causes them to explode.

    ! 10 fire damage; push 1 @ 15 fire damage; push 2 # 19 fire damage; push 3

Export monster as data

You can export the monster as data. The data can be used by other applications that support importing data from Stawl.

Report Issue

You must be logged in to report an issue.

Log in

Demons Malice


  1. Soulburn 3 Malice

    1. Each demon acting this turn has a double edge on abilities.

  2. Abyssal Evolution 7 Malice

    1. A demon minion of your choice transforms into a non-minion horde demon of the same level.

  3. Abyssal Rift 7 Malice

    1. Two size 2 rifts to the Abyssal Wasteland appear at locations of your choice. Any demon can use an abyssal rift as a portal to another abyssal rift in the encounter, moving into any space in one rift and appearing immediately in any unoccupied space in the other rift. A non-demon who enters a rift for the first time in a round or starts their turn there takes corruption damage equal to the level of the highest-level demon on the encounter map. An abyssal rift is an immovable object that has 25 Stamina, damage immunity 2, and holy weakness 5. The rift closes when there are no demons remaining on the encounter map. Additionally, a creature who has the Magic or Psionics skill can make a Reason test or Intuition test as a maneuver while adjacent to a rift to destabilize and close it.

    2. ! The rift remains open and regains 5 Stamina. @ The rift remains open. # The rift closes.
  4. Abyssal Jaunt Echelon 2 3 Malice

    1. One demon acting this turn folds space around them, temporarily slipping in and out of the Abyssal Wasteland. Until the start of the demon's next turn, they ignore difficult terrain, can move through solid matter, and don't provoke opportunity attacks by moving. If the demon ends their turn inside solid matter, they are shunted out into the space from which they entered it.

  5. Seeping Blight Echelon 3 5 Malice

    1. One demon acting this turn expels blight-digested soul juice onto the ground around them in a 3 burst that lingers until the start of their next turn. Any enemy who enters the area or starts their turn there takes 6 corruption damage, and has a double bane on power rolls until the start of their next turn.

  6. Soul Flense Echelon 4 7 Malice

    1. One demon acting this turn unleashes their pent-up agony and pain on every non-demon in a 5 burst. Each target makes a Presence test.

    2. ! 10 corruption damage; the target is soul flensed @ The target is soul flensed # No effect
    3. Effect:

      The demon removes all conditions and effects on themself that can be ended by a saving throw, and transfers all those effects to each creature soul flensed this way.

Report Issue

You must be logged in to report an issue.

Log in

Select which monster band to clone the Aurumvas to

or a different one