Remasch

Edit
Remasch token by [Max Hamm](https://www.patreon.com/cw/MaxHamm)

Remasch

Level 2 Horde Ambusher
Abyssal, Demon EV 4
  1. 1S Size
  2. 5 Speed
  3. 20 Stamina
  4. 0 Stability
  5. 3 Free Strike
Immunity Weakness Holy 3
Movement Teleport
  1. Might

    0
  2. Agility

    2
  3. Reason

    0
  4. Intuition

    0
  5. Presence

    2
  1. Abyssal Strike 2d10 + 2 Signature Ability

    Magic, Melee, Strike, Weapon Main Action
    o Melee 1 x One creature or object
    ! 5 damage; the remasch can teleport up to 2 squares @ 6 damage; the remasch can teleport up to 3 squares # 8 damage; the remasch can teleport up to 5 squares
    5 Malice:

    The remasch takes an adjacent creature with them when they teleport. The creature appears in an unoccupied space adjacent to the remasch's destination.

  2. Grasping Shadow 3 Malice

    Magic Maneuver
    o Self x Self
    Effect:

    The remasch can teleport up to 2 squares and uses Abyssal Strike.

  3. Lethe

    While the remasch is winded, they gain an edge on strikes, and any strike made against them gains an edge.

  4. Soulsight

    Any creature within 2 squares of the remasch can't be hidden from them.

Export monster as data

You can export the monster as data. The data can be used by other applications that support importing data from Stawl.

Report Issue

You must be logged in to report an issue.

Log in

Demons Malice


  1. Soulburn 3 Malice

    1. Each demon acting this turn has a double edge on abilities.

  2. Abyssal Evolution 7 Malice

    1. A demon minion of your choice transforms into a non-minion horde demon of the same level.

  3. Abyssal Rift 7 Malice

    1. Two size 2 rifts to the Abyssal Wasteland appear at locations of your choice. Any demon can use an abyssal rift as a portal to another abyssal rift in the encounter, moving into any space in one rift and appearing immediately in any unoccupied space in the other rift. A non-demon who enters a rift for the first time in a round or starts their turn there takes corruption damage equal to the level of the highest-level demon on the encounter map. An abyssal rift is an immovable object that has 25 Stamina, damage immunity 2, and holy weakness 5. The rift closes when there are no demons remaining on the encounter map. Additionally, a creature who has the Magic or Psionics skill can make a Reason test or Intuition test as a maneuver while adjacent to a rift to destabilize and close it.

    2. ! The rift remains open and regains 5 Stamina. @ The rift remains open. # The rift closes.
  4. Abyssal Jaunt Echelon 2 3 Malice

    1. One demon acting this turn folds space around them, temporarily slipping in and out of the Abyssal Wasteland. Until the start of the demon's next turn, they ignore difficult terrain, can move through solid matter, and don't provoke opportunity attacks by moving. If the demon ends their turn inside solid matter, they are shunted out into the space from which they entered it.

  5. Seeping Blight Echelon 3 5 Malice

    1. One demon acting this turn expels blight-digested soul juice onto the ground around them in a 3 burst that lingers until the start of their next turn. Any enemy who enters the area or starts their turn there takes 6 corruption damage, and has a double bane on power rolls until the start of their next turn.

  6. Soul Flense Echelon 4 7 Malice

    1. One demon acting this turn unleashes their pent-up agony and pain on every non-demon in a 5 burst. Each target makes a Presence test.

    2. ! 10 corruption damage; the target is soul flensed @ The target is soul flensed # No effect
    3. Effect:

      The demon removes all conditions and effects on themself that can be ended by a saving throw, and transfers all those effects to each creature soul flensed this way.

Report Issue

You must be logged in to report an issue.

Log in

Select which monster band to clone the Remasch to

or a different one