Soulraker Hivequeen
Level 9 Leader- 5 Size
- 6 Speed
- 240 Stamina
- 2 Stability
- 9 Free Strike
Might
5Agility
-1Reason
3Intuition
3Presence
2
Stinging Ovipositor 2d10 + 5 Signature Ability
Magic, Melee, Ranged, Strike Main Actiono Melee 1 or ranged 10 x Two creatures! 14 poison damage; M < 3 bleeding (save ends) @ 19 poison damage; M < 4 bleeding (save ends) # 23 poison damage; M < 5 the target is implantedEffect:An implanted target has a soulraker handmaiden parasite gestating in them (see the handmaiden's Implanted Parasite trait).
Forced Gestation 3 Malice
Area Maneuvero 10 burst x Each implanted handmaiden parasite in the areaEffect:The hivequeen lets loose a subsonic call to each target, forcing them to immediately emerge from their host's body as a mature soulraker handmaiden and make a free strike.
For the Queen!
Area Triggered Actiono 5 burst x SpecialThe hivequeen is targeted by a strike for the second time on an attacker's turn, whether by the attacker or another creature acting on the attacker's turn.Effect:Two soulraker minions appear within distance.
2 Malice:A soulraker praetorian also appears within distance.
Cannibal Queen
At the end of their turn, the hivequeen can consume an adjacent soulraker demon to end one effect on them that can be ended by a saving throw (no action required).
Hive Soulsight
Any creature within 2 squares of a soulraker demon within 100 miles of the hivequeen can't be hidden from the hivequeen. The hivequeen has line of effect to such creatures.
Kicking the Nest
Area Villain Action 1o 10 burst x Each soulraker minion in the areaEffect:Each target can move their speed and make a free strike. If no minions are present, four soulraker minions are summoned into unoccupied spaces within distance before the hivequeen uses this villain action.
Buzz Off! 2d10 + 5
Area Villain Action 2o 5 burst x Each enemy in the area! Push 3; I < 3 dazed (save ends) @ Push 3; I < 4 dazed (save ends) # 11 sonic damage; push 3; I < 5 dazed (save ends)Effect:The hivequeen shifts up to her speed.
Bomber Wasp Warfare 2d10 + 4
Area, Magic, Ranged Villain Action 3o Four 2 cubes within 10 x Each enemy in the area! 7 poison damage; M < 3 bleeding (save ends) @ 11 poison damage; M < 4 bleeding (save ends) # 14 poison damage; M < 5 bleeding (save ends)