Devil Clerk

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Devil Clerk token by [Max Hamm](https://www.patreon.com/cw/MaxHamm)

Devil Clerk

Level 5 Minion Brute
Devil, Infernal EV 7
  1. 1M Size
  2. 6 Speed
  3. 10 Stamina
  4. 0 Stability
  5. 3 Free Strike
Immunity Fire 5 Weakness
Movement With Captain +2 damage bonus to strikes
  1. Might

    3
  2. Agility

    0
  3. Reason

    1
  4. Intuition

    1
  5. Presence

    2
  1. Quill Pushing 2d10 + 3 Signature Ability

    Melee, Strike, Weapon Main Action
    o Melee 1 x One creature or object per minion
    ! 3 damage; push 1 @ 6 damage; push 2 # 7 damage; push 3
    Effect:

    Any target adjacent to two or more clerks is taunted until the end of their next turn.

  2. True Name

    a creature within 10 squares speaks the clerk's true name, the clerk loses their fire immunity and any nondamaging effects of their signature ability until the end of the encounter.

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Devils Malice


  1. Bureaucratic Tape 3 Malice

    1. One devil acting this turn uses a signature ability against an adjacent creature. On a tier 3 outcome, the target of the ability has a double bane on strikes (save ends).

  2. Underhanded Tactics 5+ Malice

    1. One or two devils can teleport to a space adjacent to one or more creatures who aren't hidden and make a free strike. For each 2 additional Malice spent on this feature, one additional devil can teleport.

  3. Read the Small Print 7 Malice

    1. Each enemy in the encounter is subject to a bad deal proposed by the devils. An enemy must choose between having damage weakness 5 or taking a bane on power rolls. The bad deal lasts until the end of the encounter.

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