Archdevil
Level 6 Leader- 1M Size
- 7 Speed
- 181 Stamina
- 2 Stability
- 6 Free Strike
Might
1Agility
3Reason
2Intuition
1Presence
4
Infernal Decree 2d10 + 4 Signature Ability
Magic, Ranged, Strike Main Actiono Ranged 12 x Three creatures or objects! 10 damage; P<2 the target can’t hide (save ends) @ 15 damage; P<3 the target can’t hide (save ends) # 19 damage; P<4 the target can’t hide (save ends)2 Malice:Each devil has an edge to strike a target that can’t hide.
Compel the Jury 2d10 + 4
Magic, Ranged Maneuvero Ranged 12 x 2 creatures! I<2 charmed (save ends) @ I<3 charmed (save ends) # I<4 charmed (save ends)Effect:Until the condition ends, a charmed creature considers the archdevil an ally, and the archdevil can spend 1 malice on their turn to force move a charmed creature up to 3 squares.
Devilish Suggestion 2 Malice
Magic Triggered Actiono Ranged 5 x Triggering creatureA creature targets the archdevil with a strike.Effect:The target makes a Presence test.
! Charmed (save ends) (see Compel the Jury) @ The archdevil chooses a new target for the strike # The archdevil halves the incoming damageEnd Effect
At the end of their turn, the archdevil can take 10 damage to end one save ends effect affecting them. This damage can’t be reduced in any way.
True Name
If a creature within 10 squares of the archdevil speaks the archdevil’s true name aloud, the archdevil loses their immunities, the additional effects on their signature attack, and their Devilish Suggestion triggered action.
Welcome, Friends
Area, Magic Villain Action 1o 3 burst x Each enemy in burstEffect:Each target makes a Presence test.
! 15 psychic damage; charmed (save ends) @ 12 psychic damage; charmed (save ends) # 7 psychic damageHeed My Commands!
Area, Magic Villain Action 2o 3 burst x Each enemy in burstEffect:Each target makes a Presence test.
! 15 psychic damage; charmed (save ends) @ 12 psychic damage; charmed (save ends) # 7 psychic damageDeceptive Stratagem
— Villain Action 3o Ranged 12 x 1 ally or charmed creatureEffect:The archdevil swaps places with the target. Then, each ally and charmed creature within 12 of the archdevil make a free strike against a target of the archdevil’s choice.