Devil Adjudicator

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Devil Adjudicator token by [Max Hamm](https://www.patreon.com/cw/MaxHamm)

Devil Adjudicator

Level 6 Elite Controller
Devil, Infernal EV 32
  1. 1M Size
  2. 6 Speed
  3. 140 Stamina
  4. 1 Stability
  5. 7 Free Strike
Immunity Fire 5 Weakness
Movement Fly
  1. Might

    0
  2. Agility

    1
  3. Reason

    2
  4. Intuition

    1
  5. Presence

    3
  1. Infernal Injunction 2d10 + 3 Signature Ability

    Magic, Ranged, Strike Main Action
    o Ranged 10 x Two creatures or objects
    ! 10 fire damage; I < 1 frightened (save ends) @ 15 fire damage; I < 1 frightened (save ends) # 18 fire damage; I < 1 frightened (save ends)
    Effect:

    The adjudicator can slide a target frightened by this ability up to 2 squares.

  2. Adjudicator’s Interdiction

    Magic, Ranged Main Action
    o Ranged 10 x One creature
    Effect:

    The target makes a Presence test

    ! The target is slowed, takes a bane on power rolls, and can't regain Stamina (save ends). @ The target is slowed and takes a bane on power rolls (save ends). # Slowed (save ends)
  3. Quid Pro Quo

    Magic, Ranged Maneuver
    o Ranged 10 x One ally or frightened creature
    Effect:

    The adjudicator and the target teleport to switch places.

  4. Devilish Charm 2 Malice

    Magic, Ranged Triggered Action
    o Ranged 5 x The triggering creature
    A creature targets the adjudicator with a strike.
    Effect:

    The target makes a Presence test

    ! The adjudicator chooses a new target for the strike @ The adjudicator halves the triggering damage # The target takes a bane on the strike
  5. Vexatious Litigation

    Any creature within 10 squares of the adjudicator who has P < 3 takes a −2 penalty to saving throws.

  6. True Name

    a creature within 10 squares speaks the adjudicator's true name, the adjudicator loses their damage immunities, any nondamaging effects of their signature ability, and their Devilish Charm ability until the end of the encounter.

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Devils Malice


  1. Bureaucratic Tape 3 Malice

    1. One devil acting this turn uses a signature ability against an adjacent creature. On a tier 3 outcome, the target of the ability has a double bane on strikes (save ends).

  2. Underhanded Tactics 5+ Malice

    1. One or two devils can teleport to a space adjacent to one or more creatures who aren't hidden and make a free strike. For each 2 additional Malice spent on this feature, one additional devil can teleport.

  3. Read the Small Print 7 Malice

    1. Each enemy in the encounter is subject to a bad deal proposed by the devils. An enemy must choose between having damage weakness 5 or taking a bane on power rolls. The bad deal lasts until the end of the encounter.

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