Servok War Engine
Level 10 Elite Brute- 3 Size
- 5 Speed
- 260 Stamina
- 1 Stability
- 10 Free Strike
Might
5Agility
-2Reason
-4Intuition
-1Presence
-5
Blade Rake 2d10 + 5 Signature Ability
Melee, Strike, Weapon Main Actiono Melee 3 x Two creatures or objects! 15 damage @ 21 damage; pull 3 # 25 damage; pull 6Prismacore Cannon 2d10 + 5
Ranged, Strike, Weapon Main Actiono Ranged 20 x One creature or object! 22 damage @ 29 damage; I < 4 dazed (save ends) # 34 damage; I < 5 dazed (save ends)Effect:This damage can't be reduced in any way. This ability can't be used again until the start of the next round.
Destructive Rollout
— Maneuvero Self x SelfEffect:The war engine moves up to their speed in a straight line, automatically destroying mundane size 1 objects or walls in their path. The first time the war engine moves through a creature's space during this movement, that creature can choose to either fall prone or take 10 damage.
Burning Oil 3 Malice
Area Maneuvero 20 x 1 line within 1 x Each enemy and object in the areaEffect:Each target makes an Agility test.
! 16 fire damage; the target is burning (save ends) @ 12 fire damage; the target is burning (EoT) # 8 fire damageA burning creature takes 1d6 fire damage at the start of each of their turns. A burning object takes 1d6 fire damage at the end of each round. Additionally, the area is burning until the end of the encounter. While the area is burning, it is difficult terrain and any enemy takes 3 fire damage for each square of the area they enter.
Quick Blast 2d10 + 5 1 Malice
Ranged, Strike, Weapon Free Triggered Actiono Ranged 20 x One creature or objectThe target deals damage to the war engine.! 8 damage; push 2 @ 12 damage; push 5 # 16 damage; push 8Effect:This damage can't be reduced in any way.
Servok Siege Machine
The war engine ignores difficult terrain, and their abilities deal an extra 15 damage to objects
Crafted to Perfection
The war engine's shape can't be changed by any external effect
Valiar Might
While the war engine isn't bleeding, weakened, or winded, any power roll made against them is automatically a tier 1 outcome. A critical hit still grants its additional main action.