Multivok Chief
Level 9 Elite Support- 1L Size
- 5 Speed
- 220 Stamina
- 3 Stability
- 9 Free Strike
Might
4Agility
1Reason
-2Intuition
1Presence
-3
Pneumatic Punch 2d10 + 4 Signature Ability
Melee, Strike, Weapon Main Actiono Melee 2 x Two creatures or objects! 13 damage; push 3 @ 18 damage; push 5 # 22 damage; push 8Targeting Beam 2d10 + 4 3 Malice
Ranged, Strike, Weapon Main Actiono Ranged 10 x One creature or object! 15 damage; A < 2 slowed (save ends) @ 21 damage; A < 3 slowed (save ends) # 26 damage; A < 4 slowed (save ends)Effect:This damage can't be reduced in any way. While a target is slowed this way, any strike against them has a double edge.
Chief's Command
Ranged Maneuvero Ranged 5 x One allyEffect:The target shifts up to their speed and can use a main action
Quick Shield
Ranged Triggered Actiono Ranged 10 x The triggering creatureThe chief or an ally within distance is subject to an effect that can be ended by a saving throw or that ends at the end of their turn.Effect:The target gains 15 temporary Stamina. Each time this triggered action is used, the amount of temporary Stamina received decreases by 3 (to a minimum of 0).
Multivok Maintenance
At the start of the chief's turn, each servok within 2 squares of them regains 15 Stamina
Crafted to Perfection
The chief's shape can't be changed by any external effect
Valiar Might
While the chief isn't bleeding, weakened, or winded, any power roll made against them is automatically a tier 1 outcome. A critical hit still grants its additional main action