Multivok Chief

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Multivok Chief token by [Max Hamm](https://www.patreon.com/cw/MaxHamm)

Multivok Chief

Level 9 Elite Support
Construct, Multivok, Soulless, Valok EV 44
  1. 1L Size
  2. 5 Speed
  3. 220 Stamina
  4. 3 Stability
  5. 9 Free Strike
Immunity โ€” Weakness โ€”
Movement โ€”
  1. Might

    4
  2. Agility

    1
  3. Reason

    -2
  4. Intuition

    1
  5. Presence

    -3
  1. Pneumatic Punch 2d10 + 4 Signature Ability

    Melee, Strike, Weapon Main Action
    o Melee 2 x Two creatures or objects
    ! 13 damage; push 3 @ 18 damage; push 5 # 22 damage; push 8
  2. Targeting Beam 2d10 + 4 3 Malice

    Ranged, Strike, Weapon Main Action
    o Ranged 10 x One creature or object
    ! 15 damage; A < 2 slowed (save ends) @ 21 damage; A < 3 slowed (save ends) # 26 damage; A < 4 slowed (save ends)
    Effect:

    This damage can't be reduced in any way. While a target is slowed this way, any strike against them has a double edge.

  3. Chief's Command

    Ranged Maneuver
    o Ranged 5 x One ally
    Effect:

    The target shifts up to their speed and can use a main action

  4. Quick Shield

    Ranged Triggered Action
    o Ranged 10 x The triggering creature
    The chief or an ally within distance is subject to an effect that can be ended by a saving throw or that ends at the end of their turn.
    Effect:

    The target gains 15 temporary Stamina. Each time this triggered action is used, the amount of temporary Stamina received decreases by 3 (to a minimum of 0).

  5. Multivok Maintenance

    At the start of the chief's turn, each servok within 2 squares of them regains 15 Stamina

  6. Crafted to Perfection

    The chief's shape can't be changed by any external effect

  7. Valiar Might

    While the chief isn't bleeding, weakened, or winded, any power roll made against them is automatically a tier 1 outcome. A critical hit still grants its additional main action

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Valok Malice


  1. Repeater 3 Malice

    1. One valok acting this turn takes an additional main action.

  2. I Was Not Commanded to Wait 5 Malice

    1. At the end of each turn until the end of the round, one valok can either shift up to 2 squares or make a free strike.

  3. Rapid Logic Overdrive 7 Malice

    1. Each valok in the encounter can end one effect on them that can be ended by a saving throw, and can move up to their speed (making use of the bonus below). Additionally, until the end of the encounter, all valok deal an extra 5 damage on strikes and gain a +5 bonus to speed. This feature can be activated multiples times, stacking the effects.

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