Servok Miner
Level 9 Elite Controller- 1M Size
- 5 Speed
- 200 Stamina
- 5 Stability
- 9 Free Strike
Might
4Agility
-2Reason
-4Intuition
-1Presence
-5
Drill Press 2d10 + 4 Signature Ability
Melee, Strike, Weapon Main Actiono Melee 2 x Two creatures or objects! 13 damage; M < 2 restrained (save ends) and prone @ 18 damage; M < 3 restrained (save ends) and prone # 22 damage; prone; M < 4 restrained (save ends)Effect:In suitably soft ground, a target restrained this way is etrenched in a 1-square-deep hole.
Unload Rocks 3 Malice
Area Main Actiono 4 cube within 1 x Each enemy and object in the areaEffect:Each target makes an Agility test.
! 14 damage; slide 4; the miner's allies have concealment from the target (save ends) @ 11 damage; slide 2 # 7 damageThe area is difficult terrain
Break Ground 5 Malice
Area Maneuvero 20 x 1 line within 1 x Each enemy and object in the areaEffect:A 5-square-deep fissure opens along the ground in the area. Each ally in the area can shift into the nearest unoccupied space outside the fissure. Each target makes an Agility test.
! 14 damage; the target falls into the fissure, and is prone and can't stand (EoT) @ 11 damage; the target is prone and hanging onto the edge of the fissure # 7 damage; the target can shift into the nearest unoccupied space outside the fissureMiner Inconvenience 2 Malice
Area Triggered Actiono Self x SelfThe miner is targeted by a strike.Effect:Until the end of the round, dust and dirt billow in a 2 burst around the miner's initial space. While the miner is in the area, they ignore the nondamaging effects of any strike made against them, including the triggering strike.
Valiar Tunneler
The miner can burrow through stone and metal. When the miner burrows, they create a stable size 2 tunnel in their wake.
Servok Siege Machine
The miner ignores difficult terrain, and their abilities deal an extra 15 damage to objects
Crafted to Perfection
The miner's shape can't be changed by any external effect
Valiar Might
While the miner isn't bleeding, weakened, or winded, any power roll made against them is automatically a tier 1 outcome. A critical hit still grants its additional main action.