Crucible Dragon

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Crucible Dragon token by [Max Hamm](https://www.patreon.com/cw/MaxHamm)

Crucible Dragon

Level 6 Solo
Dragon, Elemental EV 96
  1. 4 Size
  2. 8 Speed
  3. 450 Stamina
  4. 6 Stability
  5. 7 Free Strike
Immunity Fire 6 Weakness
Movement
  1. Might

    4
  2. Agility

    -1
  3. Reason

    3
  4. Intuition

    3
  5. Presence

    2
  1. Solo Monster

    End Effect: At the end of each of their turns, the dragon can take 10 damage to end one effect on them that can be ended by a saving throw. This damage can't be reduced in any way.

    Solo Turns: The dragon can take two turns each round. They can't take turns consecutively.

  2. Magnetized Wyrmscale Aura

    The dragon's scales create a 3 aura of magnetism around them that affects large masses of metal. Any creature who enters the area for the first time in a round or starts their turn there while wearing metal or while slagged (see Slag Spew) is pulled up to 2 squares toward the dragon. A creature pulled this way who has M < 3 is unable to willingly move away from the dragon.

  3. Slag Spew Signature Ability

    Area, Magic Main Action
    o 10 × 2 line within 1 x Each creature and object in the area
    Effect:

    Each target makes an Agility test.

    ! 13 fire damage; the target is slagged (save ends) @ 10 fire damage; the target is slagged (save ends) # 6 fire damage
    Effect:

    A slagged target is coated in molten metal and takes 2d6 fire damage at the start of each of their turns. If a slagged target has M < 3 they are restrained (save ends) whenever they take cold damage.

  4. Forge Hammer Tail Slam 2d10 + 4

    Melee, Strike, Weapon Main Action
    o Melee 3 x Two creatures or objects
    ! 11 damage; M < 2 prone @ 17 damage; M < 3 prone # 20 damage; M < 4 prone
    Effect:

    The dragon can make a free strike against each slagged target knocked prone this way.

    1 Malice:

    The strike deals 1d6 cold damage.

  5. Thermodynamic Flight 1 Malice

    Area Maneuver
    o 2 burst x Each enemy in the area
    Effect:

    The dragon expels blistering steam, dealing 7 fire damage to each target in the area. The dragon then shifts up to their speed vertically and can fly until the end of the round.

  6. Polarize Aura 2d10 + 4 1 Malice

    Area, Magic Triggered Action
    o 3 burst x Each creature and object in the area
    The dragon is targeted by two melee strikes in the current turn.
    ! Push 5 @ Push 7 # Push 10, ignoring stability
  7. Hammer and Anvil 1 Malice

    Free Triggered Action
    o Self x Self
    While flying, the dragon starts their turn or moves.
    Effect:

    The dragon drops to the ground and uses Forge Hammer Tail Slam, which deals an extra 4 damage for each square they descended.

  8. Heart of the Forge 1d10 + 4

    Area, Magic Villain Action 1
    o 6 burst x Each enemy in the area
    ! 4 fire damage; I < 2 frightened (save ends) @ 6 fire damage; I < 3 frightened (save ends) # 8 fire damage; I < 4 frightened (save ends)
  9. Subdermal Shielding

    Villain Action 2
    o Self x Self
    Effect:

    Shields embedded under the dragon's scales emerge, and the dragon gains damage immunity 6 at the start of each round until the end of the encounter. If the dragon takes any damage, they lose this immunity until the end of the current round.

  10. Polarity Chaos

    Villain Action 3
    o 10 burst x Each creature and object in the area
    Effect:

    Each target makes a Might test.

    ! 16 damage; pull 10 or push 10 @ 13 damage; pull 8 or push 8 # 7 damage; pull 5 or push 5
  11. Heat Buffer

    Once per round while the dragon is flying using their Thermodynamic Flight ability, they give off a blast of steam to extend the duration of their flight until the end of the next round. Each creature in a 4 cube within 1 underneath the dragon when they use this ability takes 7 fire damage.

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Crucible Dragon Malice


  1. Swordfall 3 Malice

    1. While the dragon is flying, they shape themself into a blade and fall. Each creature and object in the dragon's space when they hit the ground and in a 6 x 4 line within 1 square of the dragon takes 7 damage. A creature who takes this damage and has A < 4 takes 4 extra damage per square the dragon fell and is restrained (save ends). A creature not restrained this way can move into the nearest unoccupied space.

  2. Shower of Blades 5 Malice

    1. The dragon shakes loose a cloud of shattered weapons in a 6 x 4 line within 1 square of them. Each creature and object in the area makes an Agility test.

    2. ! 16 damage; bleeding (save ends) @ 13 damage; bleeding (EoT) # 7 damage
  3. Solo Action 5 Malice

    1. The dragon takes an additional main action on their turn. They can use this feature even if they are dazed.

  4. Meltdown 7 Malice

    1. The dragon superheats the ground across the encounter map until the end of the round. Any enemy who starts their turn on the ground is slagged as if affected by the dragon's Slag Spew ability.

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