Crucible Dragon
Level 6 Solo- 4 Size
- 8 Speed
- 450 Stamina
- 6 Stability
- 7 Free Strike
Might
4Agility
-1Reason
3Intuition
3Presence
2
Solo Monster
End Effect: At the end of each of their turns, the dragon can take 10 damage to end one effect on them that can be ended by a saving throw. This damage can't be reduced in any way.
Solo Turns: The dragon can take two turns each round. They can't take turns consecutively.
Magnetized Wyrmscale Aura
The dragon's scales create a 3 aura of magnetism around them that affects large masses of metal. Any creature who enters the area for the first time in a round or starts their turn there while wearing metal or while slagged (see Slag Spew) is pulled up to 2 squares toward the dragon. A creature pulled this way who has M < 3 is unable to willingly move away from the dragon.
Slag Spew Signature Ability
Area, Magic Main Actiono 10 × 2 line within 1 x Each creature and object in the areaEffect:Each target makes an Agility test.
! 13 fire damage; the target is slagged (save ends) @ 10 fire damage; the target is slagged (save ends) # 6 fire damageEffect:A slagged target is coated in molten metal and takes 2d6 fire damage at the start of each of their turns. If a slagged target has M < 3 they are restrained (save ends) whenever they take cold damage.
Forge Hammer Tail Slam 2d10 + 4
Melee, Strike, Weapon Main Actiono Melee 3 x Two creatures or objects! 11 damage; M < 2 prone @ 17 damage; M < 3 prone # 20 damage; M < 4 proneEffect:The dragon can make a free strike against each slagged target knocked prone this way.
1 Malice:The strike deals 1d6 cold damage.
Thermodynamic Flight 1 Malice
Area Maneuvero 2 burst x Each enemy in the areaEffect:The dragon expels blistering steam, dealing 7 fire damage to each target in the area. The dragon then shifts up to their speed vertically and can fly until the end of the round.
Polarize Aura 2d10 + 4 1 Malice
Area, Magic Triggered Actiono 3 burst x Each creature and object in the areaThe dragon is targeted by two melee strikes in the current turn.! Push 5 @ Push 7 # Push 10, ignoring stabilityHammer and Anvil 1 Malice
— Free Triggered Actiono Self x SelfWhile flying, the dragon starts their turn or moves.Effect:The dragon drops to the ground and uses Forge Hammer Tail Slam, which deals an extra 4 damage for each square they descended.
Heart of the Forge 1d10 + 4
Area, Magic Villain Action 1o 6 burst x Each enemy in the area! 4 fire damage; I < 2 frightened (save ends) @ 6 fire damage; I < 3 frightened (save ends) # 8 fire damage; I < 4 frightened (save ends)Subdermal Shielding
— Villain Action 2o Self x SelfEffect:Shields embedded under the dragon's scales emerge, and the dragon gains damage immunity 6 at the start of each round until the end of the encounter. If the dragon takes any damage, they lose this immunity until the end of the current round.
Polarity Chaos
Villain Action 3o 10 burst x Each creature and object in the areaEffect:Each target makes a Might test.
! 16 damage; pull 10 or push 10 @ 13 damage; pull 8 or push 8 # 7 damage; pull 5 or push 5Heat Buffer
Once per round while the dragon is flying using their Thermodynamic Flight ability, they give off a blast of steam to extend the duration of their flight until the end of the next round. Each creature in a 4 cube within 1 underneath the dragon when they use this ability takes 7 fire damage.