Frost Giant Storm Hurler

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Frost Giant Storm Hurler token by [Max Hamm](https://www.patreon.com/cw/MaxHamm)

Frost Giant Storm Hurler

Level 8 Elite Artillery
Frost Giant, Giant EV 40
  1. 4 Size
  2. 7 Speed
  3. 180 Stamina
  4. 5 Stability
  5. 9 Free Strike
Immunity Cold 8 Weakness โ€”
Movement โ€”
  1. Might

    4
  2. Agility

    -1
  3. Reason

    0
  4. Intuition

    0
  5. Presence

    0
  1. Ice Javelins 2d10 + 4 Signature Ability

    Magic, Ranged, Strike Main Action
    o Ranged 15 x Two creatures or objects
    ! 13 cold damage @ 18 cold damage; M < 3 bleeding (save ends) # 22 cold damage; M < 4 bleeding (save ends)
    Effect:

    Whenever a creature bleeding this way takes damage from that condition, their speed decreases by 1 (to a minimum of 0) until that condition ends.

  2. Flower of Frost 3 Malice

    Magic, Ranged Main Action
    o Ranged 15 x Special
    Effect:

    The storm hurler throws three size 1L ice javelins into unoccupied squares within distance. Each javelin has 30 Stamina and fire weakness 5. At the start of the storm hurler's next turn, all javelins not destroyed explode in a shower of icicles. Each enemy and object within 3 squares of an exploding javelin makes an Agility test

    ! 14 cold damage; push 4; bleeding (save ends) @ 11 cold damage; push 2; slowed (save ends) # 7 cold damage
  3. Ice Dance

    Melee Maneuver
    o Melee 1 x One giant ally
    Effect:

    The storm hurler and the target each shift up to 6 squares while staying adjacent to each other. The target can then jump up to 5 squares and make a free strike.

  4. Frozen Retribution

    โ€” Triggered Action
    o Self x Self
    The storm hurler is targeted by a ranged strike.
    Effect:

    The triggering strike has a double bane. If the strike obtains a tier 1 outcome, the storm hurler uses Ice Javelins against the creature who made it.

  5. Kingdom of Isolation

    The storm hurler is surrounded by a snowstorm. Any enemy who starts their turn within 2 squares of the storm hurler can't shift.

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Giants Malice


  1. Hurl Landscape 3 Malice

    1. Area, Ranged, Weapon Main Action
      o 4 cube within 10
      x Each enemy in the area
    2. Effect:

      A giant unearths a structure, hazard, or chunk of the encounter map and launches it to fill the area. Each target makes an Agility test.

    3. ! 18 damage; prone and can't stand (save ends) @ 14 damage; prone # 9 damage
  2. Bellow 5 Malice

    1. Each giant in the encounter takes a deep breath and yells, pushing each creature within 3 squares of them up to 10 squares. A creature who can be pushed by more than one giant is pushed by one giant of your choice.

  3. Titanic Tear 7 Malice

    1. A giant creates a fissure along the ground, either in a 15 x 2 line within 1 or a 10 x 3 line within 2, and that opens up to a depth of 6 squares. Each giant in the area can shift into the nearest unoccupied space outside the fissure. Each non-giant in the area makes an Agility test.

    2. ! 10 damage; the target falls into the fissure, and is prone and can't stand (EoT) @ 10 damage; the target is prone and hanging onto the edge of the fissure # The target can shift into the nearest unoccupied space outside the fissure.

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