Fire Giant Red Fist

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Fire Giant Red Fist token by [Max Hamm](https://www.patreon.com/cw/MaxHamm)

Fire Giant Red Fist

Level 9 Elite Brute
Fire Giant, Giant EV 44
  1. 4 Size
  2. 8 Speed
  3. 240 Stamina
  4. 5 Stability
  5. 10 Free Strike
Immunity Fire 9 Weakness โ€”
Movement โ€”
  1. Might

    4
  2. Agility

    2
  3. Reason

    0
  4. Intuition

    2
  5. Presence

    1
  1. Flaming Punch 2d10 + 4 Signature Ability

    Melee, Strike, Weapon Main Action
    o Melee 3 x Two creatures or objects
    ! 14 fire damage; push @ 19 fire damage; push 4; A < 3 burning (save ends) # 23 fire damage; push 6; A < 4 burning (save ends)
    Effect:

    A burning creature takes 1d6 fire damage at the start of each of their turns. A burning object takes 1d6 fire damage at the end of each round.

  2. Caldera 2d10 + 4 5 Malice

    Area Main Action
    o Special x Each enemy and object in the area
    ! The distance is a 2 burst; 8 fire damage; M < 2 pull 2 @ The distance is a 3 burst; 12 fire damage; M < 3 pull 4 # The distance is a 4 burst; 15 fire damage; M < 4 pull 6
    Effect:

    The outermost squares of the area become a 1-square-tall wall of stone. The rest of the area is on fire until the end of the encounter. A creature who enters the area for the first time in a round or starts their turn there takes 3 fire damage.

  3. Blazing Leap

    โ€” Maneuver
    o Self x Self
    Effect:

    The red fist jumps up to 5 squares. Each creature adjacent to them when they land takes 5 fire damage.

  4. Heat and Pressure

    Melee Free Triggered Action
    o Melee 3 x The triggering creature
    A creature within distance willingly moves or shifts away from the red fist.
    Effect:

    The target makes a Might test. A target with fire immunity automatically obtains a tier 3 outcome.

    ! Weakened and slowed (save ends) @ Weakened (EoT) # No effect
  5. Guardian Block

    Melee Triggered Action
    o Melee 3 x Self
    An ally within distance is targeted by an enemy's ability
    Effect:

    The red fist becomes the target of the triggering ability, then can make a free strike against the enemy after the ability resolves.

  6. Searing Skin

    Whenever an adjacent enemy grabs the red fist or uses a melee ability against them, that enemy takes 5 fire damage.

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Giants Malice


  1. Hurl Landscape 3 Malice

    1. Area, Ranged, Weapon Main Action
      o 4 cube within 10
      x Each enemy in the area
    2. Effect:

      A giant unearths a structure, hazard, or chunk of the encounter map and launches it to fill the area. Each target makes an Agility test.

    3. ! 18 damage; prone and can't stand (save ends) @ 14 damage; prone # 9 damage
  2. Bellow 5 Malice

    1. Each giant in the encounter takes a deep breath and yells, pushing each creature within 3 squares of them up to 10 squares. A creature who can be pushed by more than one giant is pushed by one giant of your choice.

  3. Titanic Tear 7 Malice

    1. A giant creates a fissure along the ground, either in a 15 x 2 line within 1 or a 10 x 3 line within 2, and that opens up to a depth of 6 squares. Each giant in the area can shift into the nearest unoccupied space outside the fissure. Each non-giant in the area makes an Agility test.

    2. ! 10 damage; the target falls into the fissure, and is prone and can't stand (EoT) @ 10 damage; the target is prone and hanging onto the edge of the fissure # The target can shift into the nearest unoccupied space outside the fissure.

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