Hill Giant Mosstooth

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Hill Giant Mosstooth token by [Max Hamm](https://www.patreon.com/cw/MaxHamm)

Hill Giant Mosstooth

Level 7 Minion Brute
Giant, Hill Giant EV 9
  1. 4 Size
  2. 6 Speed
  3. 13 Stamina
  4. 5 Stability
  5. 4 Free Strike
Immunity Damage 3 Weakness
Movement Climb With Captain +3 damage bonus to strikes
  1. Might

    4
  2. Agility

    -1
  3. Reason

    -1
  4. Intuition

    -1
  5. Presence

    -1
  1. Swing 2d10 + 4 Signature Ability

    Melee, Strike, Weapon Main Action
    o Melee 3 x One creature or object per minion
    ! 4 damage @ 7 damage # 8 damage; grabbed
    Effect:

    The mosstooth can use a creature or object they have grabbed as a weapon for this ability, dealing an extra 5 damage to that creature or object and the target. They then end the grab and leave the creature or object prone in an unoccupied space adjacent to the target.

  2. Distracted

    Whenever the mosstooth targets a creature or object with an ability, any enemy within distance of the ability can use a free triggered action to distract the mosstooth. The mosstooth targets that enemy instead.

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Giants Malice


  1. Hurl Landscape 3 Malice

    1. Area, Ranged, Weapon Main Action
      o 4 cube within 10
      x Each enemy in the area
    2. Effect:

      A giant unearths a structure, hazard, or chunk of the encounter map and launches it to fill the area. Each target makes an Agility test.

    3. ! 18 damage; prone and can't stand (save ends) @ 14 damage; prone # 9 damage
  2. Bellow 5 Malice

    1. Each giant in the encounter takes a deep breath and yells, pushing each creature within 3 squares of them up to 10 squares. A creature who can be pushed by more than one giant is pushed by one giant of your choice.

  3. Titanic Tear 7 Malice

    1. A giant creates a fissure along the ground, either in a 15 x 2 line within 1 or a 10 x 3 line within 2, and that opens up to a depth of 6 squares. Each giant in the area can shift into the nearest unoccupied space outside the fissure. Each non-giant in the area makes an Agility test.

    2. ! 10 damage; the target falls into the fissure, and is prone and can't stand (EoT) @ 10 damage; the target is prone and hanging onto the edge of the fissure # The target can shift into the nearest unoccupied space outside the fissure.

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