Fire Giant Chief
Level 9 Leader- 5 Size
- 10 Speed
- 240 Stamina
- 10 Stability
- 9 Free Strike
Might
5Agility
3Reason
0Intuition
2Presence
3
Roiling Fist Signature Ability
Area, Ranged, Weapon Main Actiono 3 cube within 4 x Each enemy and object in the areaEffect:Each target makes either an Agility test or an Intuition test.
! 18 fire damage; prone; weakened (save ends) @ 14 fire damage; prone # 9 fire damageBurning Kick 2d10 + 5
Charge, Melee, Strike, Weapon Main Actiono Melee 4 x Two creatures or objects! 14 damage; push 5; A < 3, 9 fire damage @ 19 damage; push 10; A < 4, 9 fire damage # 23 damage; push 15; A < 5, 9 fire damageLava Pillar 2d10 + 5 3 Malice
Area, Ranged Maneuvero 3 cube within 10 x Each enemy and object in the area! 5 fire damage; M < 3, vertical push 3 @ 7 fire damage; M < 4, vertical push 4 # 9 fire damage; M < 5, vertical push 5Fuel the Fire 1 Malice
Ranged Triggered Actiono Ranged 12 x The triggering allyA fire giant ally within distance makes a strike.Effect:The strike has a double edge and deals an extra 10 fire damage.
Forward!
Area Villain Action 1o 10 burst x Self and each ally in the areaEffect:Each target shifts up to their speed and can make a free strike. Any enemy who takes damage from a free strike this way and who has A < 4 is burning (save ends). A burning enemy takes 1d6 fire damage at the start of each of their turns.
Burning Legion
Ranged Villain Action 2o Ranged 15 x SpecialEffect:The chief shifts up to 10 squares. Five fire giant fireballer then arrive in unoccupied spaces within distance.
All to Cinders
Area Villain Action 3o 10 burst x Self and each fire giant ally in the areaEffect:Each target unleashes a wave of fire, and each enemy within 2 squares of any target makes an Agility test. An enemy affected by two targets takes a bane on the test, while an enemy affected by three or more targets has a double bane.
! 18 fire damage @ 14 fire damage # 9 fire damageScorching Skin
Whenever an adjacent enemy grabs the chief or uses a melee ability against them, that enemy takes 9 fire damage, and if they have M < 4 they are weakened (save ends)