Fire Giant Chief

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Fire Giant Chief token by [Max Hamm](https://www.patreon.com/cw/MaxHamm)

Fire Giant Chief

Level 9 Leader
Fire Giant, Giant EV 44
  1. 5 Size
  2. 10 Speed
  3. 240 Stamina
  4. 10 Stability
  5. 9 Free Strike
Immunity Fire 10 Weakness
Movement
  1. Might

    5
  2. Agility

    3
  3. Reason

    0
  4. Intuition

    2
  5. Presence

    3
  1. Roiling Fist Signature Ability

    Area, Ranged, Weapon Main Action
    o 3 cube within 4 x Each enemy and object in the area
    Effect:

    Each target makes either an Agility test or an Intuition test.

    ! 18 fire damage; prone; weakened (save ends) @ 14 fire damage; prone # 9 fire damage
  2. Burning Kick 2d10 + 5

    Charge, Melee, Strike, Weapon Main Action
    o Melee 4 x Two creatures or objects
    ! 14 damage; push 5; A < 3, 9 fire damage @ 19 damage; push 10; A < 4, 9 fire damage # 23 damage; push 15; A < 5, 9 fire damage
  3. Lava Pillar 2d10 + 5 3 Malice

    Area, Ranged Maneuver
    o 3 cube within 10 x Each enemy and object in the area
    ! 5 fire damage; M < 3, vertical push 3 @ 7 fire damage; M < 4, vertical push 4 # 9 fire damage; M < 5, vertical push 5
  4. Fuel the Fire 1 Malice

    Ranged Triggered Action
    o Ranged 12 x The triggering ally
    A fire giant ally within distance makes a strike.
    Effect:

    The strike has a double edge and deals an extra 10 fire damage.

  5. Forward!

    Area Villain Action 1
    o 10 burst x Self and each ally in the area
    Effect:

    Each target shifts up to their speed and can make a free strike. Any enemy who takes damage from a free strike this way and who has A < 4 is burning (save ends). A burning enemy takes 1d6 fire damage at the start of each of their turns.

  6. Burning Legion

    Ranged Villain Action 2
    o Ranged 15 x Special
    Effect:

    The chief shifts up to 10 squares. Five fire giant fireballer then arrive in unoccupied spaces within distance.

  7. All to Cinders

    Area Villain Action 3
    o 10 burst x Self and each fire giant ally in the area
    Effect:

    Each target unleashes a wave of fire, and each enemy within 2 squares of any target makes an Agility test. An enemy affected by two targets takes a bane on the test, while an enemy affected by three or more targets has a double bane.

    ! 18 fire damage @ 14 fire damage # 9 fire damage
  8. Scorching Skin

    Whenever an adjacent enemy grabs the chief or uses a melee ability against them, that enemy takes 9 fire damage, and if they have M < 4 they are weakened (save ends)

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Giants Malice


  1. Hurl Landscape 3 Malice

    1. Area, Ranged, Weapon Main Action
      o 4 cube within 10
      x Each enemy in the area
    2. Effect:

      A giant unearths a structure, hazard, or chunk of the encounter map and launches it to fill the area. Each target makes an Agility test.

    3. ! 18 damage; prone and can't stand (save ends) @ 14 damage; prone # 9 damage
  2. Bellow 5 Malice

    1. Each giant in the encounter takes a deep breath and yells, pushing each creature within 3 squares of them up to 10 squares. A creature who can be pushed by more than one giant is pushed by one giant of your choice.

  3. Titanic Tear 7 Malice

    1. A giant creates a fissure along the ground, either in a 15 x 2 line within 1 or a 10 x 3 line within 2, and that opens up to a depth of 6 squares. Each giant in the area can shift into the nearest unoccupied space outside the fissure. Each non-giant in the area makes an Agility test.

    2. ! 10 damage; the target falls into the fissure, and is prone and can't stand (EoT) @ 10 damage; the target is prone and hanging onto the edge of the fissure # The target can shift into the nearest unoccupied space outside the fissure.

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