Marble Stone Giant

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Marble Stone Giant token by [Max Hamm](https://www.patreon.com/cw/MaxHamm)

Marble Stone Giant

Level 8 Elite Hexer
Giant, Stone Giant EV 40
  1. 4 Size
  2. 6 Speed
  3. 207 Stamina
  4. 10 Stability
  5. 8 Free Strike
Immunity โ€” Weakness โ€”
Movement Burrow
  1. Might

    4
  2. Agility

    3
  3. Reason

    0
  4. Intuition

    3
  5. Presence

    0
  1. Marble From a Great Sling 2d10 + 4 Signature Ability

    Area, Ranged, Weapon Main Action
    o 3 cube within 15 x Each enemy and object in the area
    ! 6 damage; I < 2 dazed (save ends) @ 10 damage; I < 3 dazed (save ends) # 14 damage; I < 4 dazed (save ends)
    Effect:

    If the target has any effect on them that can be ended by a saving throw or that ends at the end of their turn, they are also knocked prone.

  2. Far Flung 2d10 + 4 3 Malice

    Melee, Weapon Main Action
    o Melee 1 x One creature or object
    ! Vertical push 7 @ Vertical push 10 # Vertical push 12
    Effect:

    Against a target who is prone or grabbed, this ability has a double edge.

  3. Polish Stone Shape

    Area Maneuver
    o 10 x 2 line within 1 x Special
    Effect:

    The ground in the area becomes slick and glossy. Any non-giant who starts or ends their turn in the area is knocked prone and slides 2 squares.

  4. Break Armor 1 Malice

    โ€” Triggered Action
    o Self x Self
    The marble stone giant takes damage.
    Effect:

    The marble stone giant halves the damage, and has damage weakness 3 and a +3 bonus to speed until the end of the encounter. The damage weakness increases by 3 each time the marble stone giant uses this ability in the same encounter.

  5. Stonebreaker Flesh

    Whenever an enemy obtains a tier 1 outcome on a melee ability used against the marble stone giant, they take a bane on that ability until the end of the encounter.

  6. Stone Steps

    The marble stone giant ignores difficult terrain.

  7. Stone Swim

    The marble stone giant can burrow through stone, but can't drag other creatures underground when they do so.

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Giants Malice


  1. Hurl Landscape 3 Malice

    1. Area, Ranged, Weapon Main Action
      o 4 cube within 10
      x Each enemy in the area
    2. Effect:

      A giant unearths a structure, hazard, or chunk of the encounter map and launches it to fill the area. Each target makes an Agility test.

    3. ! 18 damage; prone and can't stand (save ends) @ 14 damage; prone # 9 damage
  2. Bellow 5 Malice

    1. Each giant in the encounter takes a deep breath and yells, pushing each creature within 3 squares of them up to 10 squares. A creature who can be pushed by more than one giant is pushed by one giant of your choice.

  3. Titanic Tear 7 Malice

    1. A giant creates a fissure along the ground, either in a 15 x 2 line within 1 or a 10 x 3 line within 2, and that opens up to a depth of 6 squares. Each giant in the area can shift into the nearest unoccupied space outside the fissure. Each non-giant in the area makes an Agility test.

    2. ! 10 damage; the target falls into the fissure, and is prone and can't stand (EoT) @ 10 damage; the target is prone and hanging onto the edge of the fissure # The target can shift into the nearest unoccupied space outside the fissure.

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