Fire Giant Lightbearer

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Fire Giant Lightbearer token by [Max Hamm](https://www.patreon.com/cw/MaxHamm)

Fire Giant Lightbearer

Level 9 Elite Support
Fire Giant, Giant EV 44
  1. 4 Size
  2. 8 Speed
  3. 200 Stamina
  4. 5 Stability
  5. 9 Free Strike
Immunity Fire 9 Weakness โ€”
Movement โ€”
  1. Might

    4
  2. Agility

    2
  3. Reason

    0
  4. Intuition

    4
  5. Presence

    1
  1. Flamelash 2d10 + 4 Signature Ability

    Magic, Melee, Strike Main Action
    o Melee 6 x Two creatures or objects
    ! 13 fire damage; slide 2 @ 17 fire damage; slide 4 # 22 fire damage; slide 6
  2. Living Blaze 2d10 + 4 3 Malice

    Magic, Ranged, Strike Main Action
    o Ranged 6 x Two creatures or objects
    ! 15 fire damage @ 21 fire damage # 26 fire damage
    Effect:

    The blaze ricochets, targeting one additional target within 4 squares of an original target and taking a bane against that target, or targeting two additional targets within 2 squares of an original target and having a double bane against those targets. The lightbearer makes one power roll against all targets.

  3. Travel By Fire

    Magic, Ranged Maneuver
    o Ranged 5 x Two creatures or objects
    Effect:

    The lightbearer can target themself with this ability. Each target takes 1d6 fire damage and teleports in a plume of smoke to swap places with the other target.

  4. Emergency Beacon

    โ€” Triggered Action
    o Self x Self
    The lightbearer takes damage.
    Effect:

    The lightbearer emits a beacon of light until the start of their next turn. Each fire giant who has line of effect to the lightbearer has a double edge on abilities.

  5. Healing Heat

    Any fire giant targeted by the lightbearer's damage-dealing abilities ignores the damage and instead regains Stamina equal to the damage that would have been dealt. If the lightbearer moves a fire giant using an ability, they can choose to ignore stability.

  6. Searing Skin

    Whenever an adjacent enemy grabs the lightbearer or uses a melee ability against them, that enemy takes 5 fire damage.

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Giants Malice


  1. Hurl Landscape 3 Malice

    1. Area, Ranged, Weapon Main Action
      o 4 cube within 10
      x Each enemy in the area
    2. Effect:

      A giant unearths a structure, hazard, or chunk of the encounter map and launches it to fill the area. Each target makes an Agility test.

    3. ! 18 damage; prone and can't stand (save ends) @ 14 damage; prone # 9 damage
  2. Bellow 5 Malice

    1. Each giant in the encounter takes a deep breath and yells, pushing each creature within 3 squares of them up to 10 squares. A creature who can be pushed by more than one giant is pushed by one giant of your choice.

  3. Titanic Tear 7 Malice

    1. A giant creates a fissure along the ground, either in a 15 x 2 line within 1 or a 10 x 3 line within 2, and that opens up to a depth of 6 squares. Each giant in the area can shift into the nearest unoccupied space outside the fissure. Each non-giant in the area makes an Agility test.

    2. ! 10 damage; the target falls into the fissure, and is prone and can't stand (EoT) @ 10 damage; the target is prone and hanging onto the edge of the fissure # The target can shift into the nearest unoccupied space outside the fissure.

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