Sand Stone Giant

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Sand Stone Giant token by [Max Hamm](https://www.patreon.com/cw/MaxHamm)

Sand Stone Giant

Level 8 Minion Controller
Giant, Stone Giant EV 10
  1. 4 Size
  2. 7 Speed
  3. 14 Stamina
  4. 10 Stability
  5. 3 Free Strike
Immunity Weakness
Movement Burrow With Captain +6 bonus to Stamina
  1. Might

    4
  2. Agility

    2
  3. Reason

    0
  4. Intuition

    3
  5. Presence

    0
  1. Buried in Sand 2d10 + 4 Signature Ability

    Magic, Melee, Strike Main Action
    o Melee 3 x One creature or object per minion
    ! 3 damage; slide 2 @ 6 damage; slide 3; A < 3 restrained (save ends) # 8 damage; slide 4; A < 4 restrained (save ends)
  2. Stonebreaker Flesh

    Whenever an enemy obtains a tier 1 outcome on a melee ability used against the sand stone giant, they take a bane on that ability until the end of the encounter

  3. Stone Steps

    The sand stone giant ignores difficult terrain

  4. Stone Swim

    The sand stone giant can burrow through stone, but can't drag other creatures underground when they do so.

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Giants Malice


  1. Hurl Landscape 3 Malice

    1. Area, Ranged, Weapon Main Action
      o 4 cube within 10
      x Each enemy in the area
    2. Effect:

      A giant unearths a structure, hazard, or chunk of the encounter map and launches it to fill the area. Each target makes an Agility test.

    3. ! 18 damage; prone and can't stand (save ends) @ 14 damage; prone # 9 damage
  2. Bellow 5 Malice

    1. Each giant in the encounter takes a deep breath and yells, pushing each creature within 3 squares of them up to 10 squares. A creature who can be pushed by more than one giant is pushed by one giant of your choice.

  3. Titanic Tear 7 Malice

    1. A giant creates a fissure along the ground, either in a 15 x 2 line within 1 or a 10 x 3 line within 2, and that opens up to a depth of 6 squares. Each giant in the area can shift into the nearest unoccupied space outside the fissure. Each non-giant in the area makes an Agility test.

    2. ! 10 damage; the target falls into the fissure, and is prone and can't stand (EoT) @ 10 damage; the target is prone and hanging onto the edge of the fissure # The target can shift into the nearest unoccupied space outside the fissure.

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