Hill Giant Clobberer

Edit
Hill Giant Clobberer token by [Max Hamm](https://www.patreon.com/cw/MaxHamm)

Hill Giant Clobberer

Level 7 Elite Brute
Giant, Hill Giant EV 36
  1. 4 Size
  2. 6 Speed
  3. 200 Stamina
  4. 5 Stability
  5. 8 Free Strike
Immunity Damage 3 Weakness
Movement Climb
  1. Might

    4
  2. Agility

    -1
  3. Reason

    -1
  4. Intuition

    -1
  5. Presence

    -1
  1. Clobberin' Club 2d10 + 4 Signature Ability

    Charge, Melee, Strike, Weapon Main Action
    o Melee 3 x Two creatures or objects
    ! 12 damage @ 17 damage; prone # 21 damage; prone
    Effect:

    A target who is already prone takes an extra 12 damage.

  2. Stomp 2d10 + 4 3 Malice

    Melee, Strike, Weapon Main Action
    o Melee 1 x One creature or object
    ! 14 damage; prone @ 20 damage; prone; M < 3 can't stand (save ends) # 25 damage; prone; M < 4 can't stand (save ends)
    Effect:

    In suitably soft ground, the target is entrenched in a 2-square deep hole.

  3. Hill

    Area Maneuver
    o 3 burst x Each enemy in the area
    Effect:

    Each target must make either a Might test or an Agility test.

    ! 6 damage; vertical push 3 @ 2 damage; vertical push 2 # Push 2
    Effect:

    The clobberer can choose to fall prone in order to double the forced movement distance.

  4. You Ain't Getting Away

    Melee Triggered Action
    o Melee 3 x The triggering creature
    A creature within distance moves or shifts away from the clobberer.
    Effect:

    The target makes an Agility test.

    ! Grabbed, and the target takes a bane on the Escape Grab maneuver @ Grabbed # No effect
    2 Malice:

    A target who would be grabbed by this ability is instead either vertical pushed up to 5 squares; or they take 5 damage, are knocked prone, and can't stand until the end of their next turn.

  5. Destructive Path

    The clobberer automatically destroys any mundane size 1 objects in their path when they move or are forced moved. They can break through any mundane wall made of wood, stone, or a similarly sturdy material this way as long as the wall is 2 squares thick or less.

  6. Distracted

    Whenever the clobberer targets a creature or object with an ability, any enemy within distance of the ability can use a free triggered action to distract the clobberer. The clobberer targets that enemy instead.

Export monster as data

You can export the monster as data. The data can be used by other applications that support importing data from Stawl.

Report Issue

You must be logged in to report an issue.

Log in

Giants Malice


  1. Hurl Landscape 3 Malice

    1. Area, Ranged, Weapon Main Action
      o 4 cube within 10
      x Each enemy in the area
    2. Effect:

      A giant unearths a structure, hazard, or chunk of the encounter map and launches it to fill the area. Each target makes an Agility test.

    3. ! 18 damage; prone and can't stand (save ends) @ 14 damage; prone # 9 damage
  2. Bellow 5 Malice

    1. Each giant in the encounter takes a deep breath and yells, pushing each creature within 3 squares of them up to 10 squares. A creature who can be pushed by more than one giant is pushed by one giant of your choice.

  3. Titanic Tear 7 Malice

    1. A giant creates a fissure along the ground, either in a 15 x 2 line within 1 or a 10 x 3 line within 2, and that opens up to a depth of 6 squares. Each giant in the area can shift into the nearest unoccupied space outside the fissure. Each non-giant in the area makes an Agility test.

    2. ! 10 damage; the target falls into the fissure, and is prone and can't stand (EoT) @ 10 damage; the target is prone and hanging onto the edge of the fissure # The target can shift into the nearest unoccupied space outside the fissure.

Report Issue

You must be logged in to report an issue.

Log in

Select which monster band to clone the Hill Giant Clobberer to

or a different one