Frost Giant Wind Sprinter
Level 8 Elite Harrier- 4 Size
- 10 Speed
- 200 Stamina
- 5 Stability
- 8 Free Strike
Might
4Agility
4Reason
-1Intuition
0Presence
0
Cold Axe 2d10 + 4 Signature Ability
Charge, Melee, Strike, Weapon Main Actiono Melee 3 x Two creatures or objects! 12 damage @ 17 damage; A < 3 bleeding (save ends) # 21 damage; A < 4 bleeding (save ends)Effect:A target who is already bleeding takes an extra 1d6 cold damage.
Blizzard Surge 5 Malice
— Main Actiono Self x SelfEffect:The wind sprinter shifts up to their speed and uses Cold Axe against each enemy who comes within 2 squares of them during the move. The wind sprinter makes one power roll against all targets.
Ice Dance
Melee Maneuvero Melee 1 x One giant allyEffect:The wind sprinter and the target each shift up to 6 squares while staying adjacent to each other. The target can then jump up to 5 squares and make a free strike.
Begone, Smallfolk!
— Triggered Actiono Self x SelfThe wind sprinter takes damage.Effect:The wind sprinter moves up to their speed and uses Cold Axe against one target.
Crush Underfoot
The wind sprinter can move through enemies' spaces at their usual speed. The first time on a turn that a wind sprinter enters a creature's space, that creature can choose to fall prone or to take 8 damage.
Kingdom of Isolation
The wind sprinter is surrounded by a snowstorm. Any enemy who starts their turn within 2 squares of the wind sprinter can't shift