Frost Giant Wind Sprinter

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Frost Giant Wind Sprinter token by [Max Hamm](https://www.patreon.com/cw/MaxHamm)

Frost Giant Wind Sprinter

Level 8 Elite Harrier
Frost Giant, Giant EV 40
  1. 4 Size
  2. 10 Speed
  3. 200 Stamina
  4. 5 Stability
  5. 8 Free Strike
Immunity Cold 8 Weakness
Movement
  1. Might

    4
  2. Agility

    4
  3. Reason

    -1
  4. Intuition

    0
  5. Presence

    0
  1. Cold Axe 2d10 + 4 Signature Ability

    Charge, Melee, Strike, Weapon Main Action
    o Melee 3 x Two creatures or objects
    ! 12 damage @ 17 damage; A < 3 bleeding (save ends) # 21 damage; A < 4 bleeding (save ends)
    Effect:

    A target who is already bleeding takes an extra 1d6 cold damage.

  2. Blizzard Surge 5 Malice

    Main Action
    o Self x Self
    Effect:

    The wind sprinter shifts up to their speed and uses Cold Axe against each enemy who comes within 2 squares of them during the move. The wind sprinter makes one power roll against all targets.

  3. Ice Dance

    Melee Maneuver
    o Melee 1 x One giant ally
    Effect:

    The wind sprinter and the target each shift up to 6 squares while staying adjacent to each other. The target can then jump up to 5 squares and make a free strike.

  4. Begone, Smallfolk!

    Triggered Action
    o Self x Self
    The wind sprinter takes damage.
    Effect:

    The wind sprinter moves up to their speed and uses Cold Axe against one target.

  5. Crush Underfoot

    The wind sprinter can move through enemies' spaces at their usual speed. The first time on a turn that a wind sprinter enters a creature's space, that creature can choose to fall prone or to take 8 damage.

  6. Kingdom of Isolation

    The wind sprinter is surrounded by a snowstorm. Any enemy who starts their turn within 2 squares of the wind sprinter can't shift

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Giants Malice


  1. Hurl Landscape 3 Malice

    1. Area, Ranged, Weapon Main Action
      o 4 cube within 10
      x Each enemy in the area
    2. Effect:

      A giant unearths a structure, hazard, or chunk of the encounter map and launches it to fill the area. Each target makes an Agility test.

    3. ! 18 damage; prone and can't stand (save ends) @ 14 damage; prone # 9 damage
  2. Bellow 5 Malice

    1. Each giant in the encounter takes a deep breath and yells, pushing each creature within 3 squares of them up to 10 squares. A creature who can be pushed by more than one giant is pushed by one giant of your choice.

  3. Titanic Tear 7 Malice

    1. A giant creates a fissure along the ground, either in a 15 x 2 line within 1 or a 10 x 3 line within 2, and that opens up to a depth of 6 squares. Each giant in the area can shift into the nearest unoccupied space outside the fissure. Each non-giant in the area makes an Agility test.

    2. ! 10 damage; the target falls into the fissure, and is prone and can't stand (EoT) @ 10 damage; the target is prone and hanging onto the edge of the fissure # The target can shift into the nearest unoccupied space outside the fissure.

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