Arixx

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Arixx

Arixx Malice


  1. Burning Maw 3 Malice

    1. The arixx dribbles acid over their mandibles, causing the next strike they make to gain an edge and deal an extra 3 acid damage.

  2. Geyser 5 Malice

    1. The arixx's underground tunnels swell with pressure, causing a sudden influx of hot gas to burst from a 3-square-by-3-square area anywhere on the surface. Each enemy in the area makes an Agility test.

    2. ! 4 damage; vertical push 5 @ 4 damage; vertical push 3 # The target shifts to the nearest unoccupied space outside the area.
  3. Solo Action 5 Malice

    1. The arixx takes an additional main action on their turn. They can use this feature even if they are dazed.

  4. Earth Sink 7 Malice

    1. The encounter map suddenly quakes, then begins to sink. Each creature on the ground who has A < 1 is knocked prone. Until the end of the encounter, each creature who starts their turn on the ground and can't burrow must spend 1 additional square of movement to leave their starting position, or 2 squares if they start their turn prone or underground. A creature who starts and ends their turn in the same space on the ground and can't burrow sinks 1 square into the ground.

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