Necrotic Eye

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Necrotic Eye token by [Max Hamm](https://www.patreon.com/cw/MaxHamm)

Necrotic Eye

Level 6 Hexer
Eyestalk, Horror, Overmind EV 0
  1. 1M Size
  2. 5 Speed
  3. 30 Stamina
  4. 0 Stability
  5. 3 Free Strike
Immunity Weakness
Movement Fly, hover
  1. Might

    -1
  2. Agility

    1
  3. Reason

    4
  4. Intuition

    1
  5. Presence

    -1
  1. Necro Beam 2d10 + 4 Signature Ability

    Psionic, Ranged, Strike Main Action
    o Ranged 10 x One creature or object
    ! 11 corruption damage @ 17 corruption damage; M < 3 bleeding (save ends) # 20 corruption damage; M < 4 bleeding (save ends)
    Effect:

    If this damage or the Stamina loss from bleeding this way reduces a target creature's Stamina to 0, that creature dies.

  2. Psionic Barrier

    The necrotic eye has damage immunity 15. When they use a main action, they lose this immunity until the end of the round.

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Xorannox the Tyract Malice


  1. Gas Belch 3 Malice

    1. Xorannox lets out a noxious belch. Each enemy within 2 squares of him who has M < 3 is weakened (save ends).

  2. Slime Trail 5 Malice

    1. Until the end of Xorannox's next turn, whenever he or any of his eyes leave their space, they secrete a viscous slime onto the ground in that area. Any enemy who enters an affected square has lightning weakness 5 and fire weakness 5 until the end of the encounter.

  3. Solo Action 5 Malice

    1. Xorannox takes an additional main action on his turn. He can use this feature even if he is dazed.

  4. Mind Over Matter 7 Malice

    1. Xorannox fills the encounter map with a powerful telekinetic field. The Director chooses a cardinal direction (north, south, east, or west). Whenever a creature in the encounter willingly moves or is force moved, they are pulled 2 squares in the chosen direction, ignoring stability. Each time this feature is used, its previous effect ends.

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