Kingfissure Worm

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Kingfissure Worm

Kingfissure Worm Malice


  1. Aftershock 3 Malice

    1. Free Triggered Action
      o Self
      x Self
      A creature deals damage to the kingfissure worm or one of their tongues.
    2. Effect:

      Each creature within 5 squares of the kingfissure worm takes 5 damage, and if they have A < 4 they are knocked prone. The kingfissure worm can use this ability only once per round.

  2. Solo Action 5 Malice

    1. The kingfissure worm takes an additional main action on their turn. They can use this feature even if they are dazed.

  3. Spontaneous Regeneration 5 Malice

    1. The kingfissure worm loses 35 Stamina and regrows one tongue, to a maximum of three tongues. The worm is then dazed until the end of their turn.

  4. Megaquake 7 Malice

    1. Area, Weapon Main Action
      o 5 burst
      x Each enemy and object in the area
      2d10 + 5
    2. ! 8 damage; M < 3 slide 5 @ 13 damage; M < 4 slide 5 # 17 damage; M < 5 slide 5
    3. Effect:

      Until the end of the next round, each target takes a −3 penalty to stability, treats all terrain as difficult terrain, and takes 10 damage whenever they are knocked prone.

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