Shadow Elf Eclipse
Level 6 Leader- 1M Size
- 6 Speed
- 180 Stamina
- 1 Stability
- 7 Free Strike
Might
4Agility
3Reason
2Intuition
1Presence
2
Manifold Blade 2d10 + 4 Signature Ability
Melee, Strike, Weapon Main Actiono Melee 1 x Two creatures or objects! 11 damage; I < 2 bleeding (save ends) @ 16 damage; I < 3 bleeding (save ends) # 19 damage; I < 4 bleeding (save ends)2 Malice:The potency increases by 1.
Grasping Shadow 2d10 + 4
Magic, Ranged Maneuvero Ranged 5 x Three creatures or objects casting a shadow! Pull 5; I < 2 slowed (save ends) @ Pull 7; I < 3 slowed (save ends) # Pull 10; I < 4 slowed (save ends)Put It Out!
Ranged Triggered Actiono Ranged 10 x The triggering enemyAn enemy within distance uses an ability that emits light, including abilities that deal fire or lightning damage.Effect:The target has a double bane on the ability.
End Effect
At the end of each of their turns, the eclipse can take 10 damage to end one effect on them that can be ended by a saving throw. This damage can't be reduced in any way.
Of the Umbra
The eclipse ignores concealment created by darkness. While the eclipse is in direct sunlight, they have damage weakness 3. While the eclipse has concealment, they have damage immunity 3.
From the Shadows
Ranged Villain Action 1o Ranged 5 x SpecialEffect:The eclipse calls forth one brush stalker into an unoccupied space within distance. Each ally within distance can then shift up to their speed and make a free strike.
Cast Away All Hope
Area, Magic Villain Action 2o 3 burst x Each enemy in the areaEffect:Each target loses all their surges. Additionally, until the end of the round, allies ignore edges and double edges on any targets' abilities, and ignore any nondamaging effects of any target's damage-dealing abilities.
Umbral Hunger 2d10 + 4
Area, Magic Villain Action 3o 3 cube within 5 x Each enemy in the area! 7 corruption damage; R < 2 the target has speed 0 (save ends) @ 12 corruption damage; R < 3 the target has speed 0 (save ends) # 15 corruption damage; R < 4 the target has speed 0 (save ends)Effect:The area is shrouded in darkness that creates concealment until the end of the encounter. Any enemy who starts their turn in the area takes 5 corruption damage.