Shadow Elf Eclipse

Edit
Shadow Elf Eclipse token by [Max Hamm](https://www.patreon.com/cw/MaxHamm)

Shadow Elf Eclipse

Level 6 Leader
Fey, Humanoid, Shadow Elf EV 32
  1. 1M Size
  2. 6 Speed
  3. 180 Stamina
  4. 1 Stability
  5. 7 Free Strike
Immunity Weakness
Movement Climb
  1. Might

    4
  2. Agility

    3
  3. Reason

    2
  4. Intuition

    1
  5. Presence

    2
  1. Manifold Blade 2d10 + 4 Signature Ability

    Melee, Strike, Weapon Main Action
    o Melee 1 x Two creatures or objects
    ! 11 damage; I < 2 bleeding (save ends) @ 16 damage; I < 3 bleeding (save ends) # 19 damage; I < 4 bleeding (save ends)
    2 Malice:

    The potency increases by 1.

  2. Grasping Shadow 2d10 + 4

    Magic, Ranged Maneuver
    o Ranged 5 x Three creatures or objects casting a shadow
    ! Pull 5; I < 2 slowed (save ends) @ Pull 7; I < 3 slowed (save ends) # Pull 10; I < 4 slowed (save ends)
  3. Put It Out!

    Ranged Triggered Action
    o Ranged 10 x The triggering enemy
    An enemy within distance uses an ability that emits light, including abilities that deal fire or lightning damage.
    Effect:

    The target has a double bane on the ability.

  4. End Effect

    At the end of each of their turns, the eclipse can take 10 damage to end one effect on them that can be ended by a saving throw. This damage can't be reduced in any way.

  5. Of the Umbra

    The eclipse ignores concealment created by darkness. While the eclipse is in direct sunlight, they have damage weakness 3. While the eclipse has concealment, they have damage immunity 3.

  6. From the Shadows

    Ranged Villain Action 1
    o Ranged 5 x Special
    Effect:

    The eclipse calls forth one brush stalker into an unoccupied space within distance. Each ally within distance can then shift up to their speed and make a free strike.

  7. Cast Away All Hope

    Area, Magic Villain Action 2
    o 3 burst x Each enemy in the area
    Effect:

    Each target loses all their surges. Additionally, until the end of the round, allies ignore edges and double edges on any targets' abilities, and ignore any nondamaging effects of any target's damage-dealing abilities.

  8. Umbral Hunger 2d10 + 4

    Area, Magic Villain Action 3
    o 3 cube within 5 x Each enemy in the area
    ! 7 corruption damage; R < 2 the target has speed 0 (save ends) @ 12 corruption damage; R < 3 the target has speed 0 (save ends) # 15 corruption damage; R < 4 the target has speed 0 (save ends)
    Effect:

    The area is shrouded in darkness that creates concealment until the end of the encounter. Any enemy who starts their turn in the area takes 5 corruption damage.

Export monster as data

You can export the monster as data. The data can be used by other applications that support importing data from Stawl.

Report Issue

You must be logged in to report an issue.

Log in

Elves, Shadow Malice


  1. Watch Me Disappear 3 Malice

    1. Each shadow elf acting this turn can attempt to hide as a free maneuver if they have concealment.

  2. Extra Dimension 5 Malice

    1. When any shadow elf acting this turn makes a strike against a target who has I < 2 in addition to the strike's regular effects, the target is bleeding (save ends) or slowed (save ends).

  3. Home is Where the Hurt Is 10 Malice

    1. The shadow elves synthesize a concentrated pocket manifold reminiscent of Equinox and graft it onto the encounter map. Until the end of the encounter, all creatures can see shadow elves in full color, and shadow elves no longer benefit from their Of the Umbra trait. Additionally, the potency of all shadow elf abilities increases by 2, and any enemy making a saving throw against an effect imposed by a shadow elf ability must roll an 8 or higher as they feel the effect across two worlds.

Report Issue

You must be logged in to report an issue.

Log in

Select which monster band to clone the Shadow Elf Eclipse to

or a different one