Cyclops

Edit
Cyclops token by [Max Hamm](https://www.patreon.com/cw/MaxHamm)

Cyclops

Level 10 Minion Controller
Giant, Ogre EV 12
  1. 3 Size
  2. 6 Speed
  3. 14 Stamina
  4. 5 Stability
  5. 4 Free Strike
Immunity โ€” Weakness โ€”
Movement โ€” With Captain +4 bonus to speed
  1. Might

    5
  2. Agility

    -1
  3. Reason

    -1
  4. Intuition

    3
  5. Presence

    -1
  1. Wild Slam 2d10 + 5 Signature Ability

    Area, Weapon Main Action
    o 1 burst x Each enemy and object in the area
    ! 3 damage; A < 3 3 damage @ 6 damage; push 3; A < 4 4 damage # 7 damage; prone; A < 5 5 damage and restrained (save ends)
    Effect:

    The cyclops automatically treats their initial power roll as a 17. They can still roll to determine if they score a critical hit.

  2. Limited Vision

    The cyclops has line of effect only within 3 squares. Whenever the cyclops takes damage from a ranged ability, they can move up to 3 squares toward the source of the damage.

Export monster as data

You can export the monster as data. The data can be used by other applications that support importing data from Stawl.

Report Issue

You must be logged in to report an issue.

Log in

Ogres Malice


  1. Shockwave 3 Malice

    1. One ogre acting this turn jumps and lands on their rear, causing a 3 burst shockwave. Each size 1 creature in the area makes a Might test or Agility test.

    2. ! 5 damage; vertical push 3; prone @ 4 damage; vertical push 2 # Push 1
  2. Bully 5 Malice

    1. Each ogre in the encounter shifts up to their speed and can make a free strike. If they can, they gang up on the same target rather than picking different targets.

  3. Rampage 7 Malice

    1. Until the end of the round, each ogre has damage immunity 5 and deals an extra 5 damage with abilities, and heroic abilities that target any ogre have their Heroic Resource cost reduced by 1 (to a minimum of 1).

Report Issue

You must be logged in to report an issue.

Log in

Select which monster band to clone the Cyclops to

or a different one