Ogre Goon

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Ogre Goon token by [Max Hamm](https://www.patreon.com/cw/MaxHamm)

Ogre Goon

Level 2 Elite Brute
Giant, Ogre EV 16
  1. 2 Size
  2. 5 Speed
  3. 100 Stamina
  4. 4 Stability
  5. 5 Free Strike
Immunity Weakness
Movement
  1. Might

    2
  2. Agility

    0
  3. Reason

    -1
  4. Intuition

    0
  5. Presence

    -1
  1. Club Swing 2d10 + 2 Signature Ability

    Melee, Strike, Weapon Main Action
    o Melee 2 x Two creatures or objects
    ! 7 damage; push 2 @ 11 damage; push 4 # 14 damage; push 6; prone
    Effect:

    Any target who takes damage from this forced movement takes an extra 4 damage.

  2. Grabby Hand 2d10 + 2 1 Malice

    Melee, Strike, Weapon Maneuver
    o Melee 1 x One creature or object
    ! 7 damage @ 11 damage; grabbed # 14 damage; grabbed
    Effect:

    A target grabbed this way takes a bane on the Escape Grab maneuver.

  3. People Bowling 2d10 + 2 3 Malice

    Area, Weapon Maneuver
    o 6 × 1 Line within 1 x Each creature and object in the area
    Effect:

    The goon must have a size 1 creature or object grabbed, which they hurl across the area, ending the grab. The hurled creature or object is targeted by the ability, and lands in the last square of the line or the nearest unoccupied square of the goon's choice.

    ! 5 damage @ 9 damage # 12 damage; prone
  4. Swat The Fly

    Melee Triggered Action
    o Melee 1 x The triggering creature or object
    A creature or object within distance moves or shifts away from the goon.
    Effect:

    The goon slides the target up to 5 squares

  5. Defiant Anger

    While winded, the goon has damage immunity 2.

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Ogres Malice


  1. Shockwave 3 Malice

    1. One ogre acting this turn jumps and lands on their rear, causing a 3 burst shockwave. Each size 1 creature in the area makes a Might test or Agility test.

    2. ! 5 damage; vertical push 3; prone @ 4 damage; vertical push 2 # Push 1
  2. Bully 5 Malice

    1. Each ogre in the encounter shifts up to their speed and can make a free strike. If they can, they gang up on the same target rather than picking different targets.

  3. Rampage 7 Malice

    1. Until the end of the round, each ogre has damage immunity 5 and deals an extra 5 damage with abilities, and heroic abilities that target any ogre have their Heroic Resource cost reduced by 1 (to a minimum of 1).

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