Ogre Blue Blood

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Ogre Blue Blood token by [Max Hamm](https://www.patreon.com/cw/MaxHamm)

Ogre Blue Blood

Level 7 Minion Brute
Giant, Ogre EV 9
  1. 2 Size
  2. 5 Speed
  3. 13 Stamina
  4. 4 Stability
  5. 4 Free Strike
Immunity โ€” Weakness โ€”
Movement โ€” With Captain Gain an edge on strikes
  1. Might

    4
  2. Agility

    1
  3. Reason

    -1
  4. Intuition

    0
  5. Presence

    2
  1. Crush Underfoot 2d10 + 4 Signature Ability

    Melee, Strike, Weapon Main Action
    o Melee 2 x One creature or object per minion
    ! 4 damage @ 7 damage; M < 3 prone # 8 damage; prone
    Effect:

    A target who is already prone takes an extra 4 damage.

  2. In My Stead

    Whenever the blue blood would make a free strike, an ally within 5 squares can make a free strike instead.

  3. Defiant Anger

    The blue blood has damage immunity 2 while their squad has three or fewer minions in it.

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Ogres Malice


  1. Shockwave 3 Malice

    1. One ogre acting this turn jumps and lands on their rear, causing a 3 burst shockwave. Each size 1 creature in the area makes a Might test or Agility test.

    2. ! 5 damage; vertical push 3; prone @ 4 damage; vertical push 2 # Push 1
  2. Bully 5 Malice

    1. Each ogre in the encounter shifts up to their speed and can make a free strike. If they can, they gang up on the same target rather than picking different targets.

  3. Rampage 7 Malice

    1. Until the end of the round, each ogre has damage immunity 5 and deals an extra 5 damage with abilities, and heroic abilities that target any ogre have their Heroic Resource cost reduced by 1 (to a minimum of 1).

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