Ogre Juggernaut

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Ogre Juggernaut token by [Max Hamm](https://www.patreon.com/cw/MaxHamm)

Ogre Juggernaut

Level 2 Elite Harrier
Giant, Ogre EV 16
  1. 2 Size
  2. 6 Speed
  3. 80 Stamina
  4. 2 Stability
  5. 5 Free Strike
Immunity Weakness
Movement
  1. Might

    2
  2. Agility

    1
  3. Reason

    -1
  4. Intuition

    0
  5. Presence

    -1
  1. Pitchfork Catapult 2d10 + 2 Signature Ability

    Charge, Melee, Strike, Weapon Main Action
    o Melee 2 x Two creatures or objects
    ! 7 damage @ 10 damage; A < 1 vertical push 2 # 13 damage; A < 2 vertical slide 3
    1 Malice:

    Each target who has M < 1 is bleeding (save ends).

  2. Earth Breaking Jump 2d10 + 2

    Area, Weapon Main Action
    o 3 burst x Each creature in the area
    Effect:

    The juggernaut jumps up to 6 squares before using this ability.

    ! 4 damage @ 6 damage; push 2; M < 1 prone # 9 damage; push 4; M < 2 prone
  3. Horrible Bellow 2d10 + 2 2 Malice

    Area Maneuver
    o 3 burst x Each enemy in the area
    ! I < 0 frightened (save ends) @ I < 1 frightened (save ends) # I < 2 frightened (save ends)
    Effect:

    While a target is frightened this way, any ogre gains an edge on strikes against them.

  4. Hrraaaaaagh!

    Free Triggered Action
    o Self x Self
    The juggernaut takes damage.
    Effect:

    The juggernaut moves up to their speed and can make a free strike.

  5. Destructive Path

    The juggernaut automatically destroys any mundane size 1 objects in their path when they move or are forced moved. They can break through any mundane wall made of wood, stone, or a similarly sturdy material this way as long as the wall is 2 squares thick or less.

  6. Defiant Anger

    While winded, the juggernaut has damage immunity 2.

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Ogres Malice


  1. Shockwave 3 Malice

    1. One ogre acting this turn jumps and lands on their rear, causing a 3 burst shockwave. Each size 1 creature in the area makes a Might test or Agility test.

    2. ! 5 damage; vertical push 3; prone @ 4 damage; vertical push 2 # Push 1
  2. Bully 5 Malice

    1. Each ogre in the encounter shifts up to their speed and can make a free strike. If they can, they gang up on the same target rather than picking different targets.

  3. Rampage 7 Malice

    1. Until the end of the round, each ogre has damage immunity 5 and deals an extra 5 damage with abilities, and heroic abilities that target any ogre have their Heroic Resource cost reduced by 1 (to a minimum of 1).

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