Ogre Juggernaut
Level 2 Elite Harrier- 2 Size
- 6 Speed
- 80 Stamina
- 2 Stability
- 5 Free Strike
Might
2Agility
1Reason
-1Intuition
0Presence
-1
Pitchfork Catapult 2d10 + 2 Signature Ability
Charge, Melee, Strike, Weapon Main Actiono Melee 2 x Two creatures or objects! 7 damage @ 10 damage; A < 1 vertical push 2 # 13 damage; A < 2 vertical slide 31 Malice:Each target who has M < 1 is bleeding (save ends).
Earth Breaking Jump 2d10 + 2
Area, Weapon Main Actiono 3 burst x Each creature in the areaEffect:The juggernaut jumps up to 6 squares before using this ability.
! 4 damage @ 6 damage; push 2; M < 1 prone # 9 damage; push 4; M < 2 proneHorrible Bellow 2d10 + 2 2 Malice
Area Maneuvero 3 burst x Each enemy in the area! I < 0 frightened (save ends) @ I < 1 frightened (save ends) # I < 2 frightened (save ends)Effect:While a target is frightened this way, any ogre gains an edge on strikes against them.
Hrraaaaaagh!
— Free Triggered Actiono Self x SelfThe juggernaut takes damage.Effect:The juggernaut moves up to their speed and can make a free strike.
Destructive Path
The juggernaut automatically destroys any mundane size 1 objects in their path when they move or are forced moved. They can break through any mundane wall made of wood, stone, or a similarly sturdy material this way as long as the wall is 2 squares thick or less.
Defiant Anger
While winded, the juggernaut has damage immunity 2.