Angulotl Daybringer

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Angulotl Daybringer token by [Max Hamm](https://www.patreon.com/cw/MaxHamm)

Angulotl Daybringer

Level 1 Leader
Angulotl, Humanoid EV 12
  1. 1M Size
  2. 5 Speed
  3. 80 Stamina
  4. 1 Stability
  5. 4 Free Strike
Immunity Poison 3 Weakness โ€”
Movement Climb, swim
  1. Might

    3
  2. Agility

    2
  3. Reason

    0
  4. Intuition

    2
  5. Presence

    0
  1. Acid Grasp 2d10 + 3 Signature Ability

    Melee, Strike, Weapon Main Action
    o Melee 1 x Two creatures or objects
    ! 7 acid damage; A < 1 dazed (save ends) @ 10 acid damage; A < 2 dazed (save ends) # 13 acid damage; A < 3 dazed (save ends)
    Effect:

    The next time the target makes a strike against the daybringer, the target takes 4 acid damage after the strike is resolved.

    1 Malice:

    The daybringer jumps up to 3 squares before or after using this ability.

  2. Sun Lamp

    โ€” Maneuver
    o Self x Self
    Effect:

    The daybringer expands their throat to make it resemble the sun until the start of their next turn. During that time, each angulotl who starts their turn within 10 squares of the daybringer regains 5 Stamina and gains a +3 bonus to speed until the end of their turn.

  3. Tongue Slap

    Melee Triggered Action
    o Melee 5 x One creature
    The target makes a strike against the daybringer or an ally that isn't a critical hit.
    Effect:

    The outcome of the strike's power roll is reduced by one tier.

    2 Malice:

    The target is pulled up to 4 squares after the strike resolves.

  4. Moisturizing End Effect

    At the end of each of the daybringer's turns, they can either take 5 damage or end the wet effect on an adjacent creature in order to end one effect on them that can be ended by a saving throw. This damage can't be reduced in any way.

  5. New Dawn

    Ranged Villain Action 1
    o Ranged 10 x Special
    Effect:

    Four angulotl pollywogs erupt from the daybringer's back and waddle into unoccupied spaces within distance.

  6. Plague of Frogs

    Area Villain Action 2
    o 8 burst x Self and each ally in the area
    Effect:

    Each target can jump up to 4 squares. Each non-minion target can make a free strike at the end of the jump.

  7. It Is Day

    โ€” Villain Action 3
    o Special x Special
    Effect:

    The encounter map dries up and each enemy and object on it is illuminated until the end of the encounter. An illuminated creature or object can't hide or become invisible, and any strike made against an illuminated target gains an edge. Additionally, each enemy in the encounter who is wet has that effect end and takes 6 acid damage. Each angulotl in the encounter has a double edge on their next strike.

  8. Toxiferous

    Whenever an adjacent enemy grabs the daybringer or uses a melee ability against them, that enemy takes 3 poison damage.

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Angulotls Malice


  1. Leapfrog 3 Malice

    1. Until the end of the round, when an angulotl moves through an inactive angulotl's space, the inactive angulotl can use a free triggered action to jump 3 squares.

  2. Resonating Croak 5 Malice

    1. Each angulotl in the encounter puffs out their throat and starts loudly droning. Any non-angulotl adjacent to an angulotl makes an Intuition test.

    2. ! 5 sonic damage; slowed (EoT) @ 4 sonic damage # No effect
  3. Rainfall 7 Malice

    1. An angulotl calls clouds to cover the encounter map and unleash rain until the end of the round. Any creature or object that is exposed to the sky is wet until the end of the encounter.

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