Angulotl Wave

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Angulotl Wave token by [Max Hamm](https://www.patreon.com/cw/MaxHamm)

Angulotl Wave

Level 1 Horde Controller
Angulotl, Humanoid EV 3
  1. 1S Size
  2. 5 Speed
  3. 10 Stamina
  4. 0 Stability
  5. 1 Free Strike
Immunity Poison 2 Weakness
Movement Climb, swim
  1. Might

    0
  2. Agility

    0
  3. Reason

    0
  4. Intuition

    2
  5. Presence

    2
  1. Refulgent Beams 2d10 + 2 Signature Ability

    Magic, Ranged, Strike Main Action
    o Ranged 8 x Two creatures or objects
    ! 3 holy damage @ 4 holy damage; R < 1 the target is illuminated (save ends) # 5 holy damage; R < 2 the target is illuminated (save ends)
    Effect:

    An illuminated creature or object can't hide or become invisible, and any strike made against an illuminated target gains an edge.

  2. Noxious Bubble 2 Malice

    Area, Magic, Ranged Main Action
    o 2 cube of unoccupied space within 10 x Special
    Effect:

    A bubble of toxic gas fills the area, ready to pop. If any creature or object touches the bubble or if the bubble takes damage, it bursts. Each angulotl adjacent to the bubble is wet until the end of the encounter, and each enemy adjacent to the bubble makes a Might test.

    ! 3 poison damage; the target is wet and weakened (save ends) @ 2 poison damage; the target is wet (save ends) # 1 poison damage; the target is wet (EoT)
  3. Toxiferous

    Whenever an adjacent enemy grabs the wave or uses a melee ability against them, that enemy takes 2 poison damage.

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Angulotls Malice


  1. Leapfrog 3 Malice

    1. Until the end of the round, when an angulotl moves through an inactive angulotl's space, the inactive angulotl can use a free triggered action to jump 3 squares.

  2. Resonating Croak 5 Malice

    1. Each angulotl in the encounter puffs out their throat and starts loudly droning. Any non-angulotl adjacent to an angulotl makes an Intuition test.

    2. ! 5 sonic damage; slowed (EoT) @ 4 sonic damage # No effect
  3. Rainfall 7 Malice

    1. An angulotl calls clouds to cover the encounter map and unleash rain until the end of the round. Any creature or object that is exposed to the sky is wet until the end of the encounter.

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