Wild Horse
Level 1 Elite MountAnimal EV 12
- 2 Size
- 10 Speed
- 60 Stamina
- 1 Stability
- 4 Free Strike
Immunity — Weakness —
Movement —
Might
1Agility
2Reason
-2Intuition
1Presence
-2
Natural Weapon 2d10 + 2 Signature Ability
Charge, Melee, Strike, Weapon Main Actiono Melee 1 x Two creatures or objects! 6 damage @ 9 damage; A < 1 3 damage # 12 damage; A < 2 3 damageToss
Melee Maneuvero Melee 1 x One creature or objectSpecial:The target must be the wild horse's size or smaller
Effect:The target vertical slides up to 3 squares. If the target is an ally, they can make a free strike at the end of the forced movement, then fall without taking damage.
Juke
— Triggered Actiono Self x SelfThe wild horse is targeted by an area ability.Effect:The wild horse shifts up to 2 squares before the ability resolves.
Nature's Spirit
While outdoors or in a natural environment, the wild horse can negate a bane on their abilities or turn a double bane into a bane.
Swiftness
The wild horse ignores difficult terrain.
Charger
The wild horse gains an edge when the signature ability is used as part of the Charge main action.